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Reorganized 6 branches into bios/Manufacturer/Console/. Scrapers for RetroArch, Batocera, Recalbox, and libretro core-info. Platform-aware verification replicating native logic per platform. Pack generation with dedup, alias resolution, variant support. CI/CD: weekly auto-scrape, auto-release, PR validation. Large files (>50MB) stored as GitHub Release assets, auto-fetched at build time.
40 lines
1.3 KiB
INI
40 lines
1.3 KiB
INI
# GLSP64 - Gladius
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[OnFrame]
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# This game can deadlock the CPU and GPU by setting FIFO breakpoints too
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# infrequently, provided the CPU gets too far ahead, as can happen under Dolphin
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# due to timing inaccuracies. The game never clears breakpoints, and it will
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# skip setting them if the previous one has not been hit by the GPU. If the CPU
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# gets far enough ahead it will reach the FIFO high water mark and trigger an
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# overflow interrupt, causing the render thread to be suspended. The GPU will
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# make forward progress until it hits the last set breakpoint. However, if the
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# distance between that breakpoint and the FIFO write pointer is greater than
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# the low water mark, then the GPU will never generate an underflow interrupt
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# and the render thread will never be resumed. This patch forces the game to
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# update the breakpoint unconditionally and has been tested on real hardware
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# with no apparent ill effect.
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$Fix freeze in opening cutscene
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0x8010A0F4:dword:0x60000000
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[OnFrame_Enabled]
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$Fix freeze in opening cutscene
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[Gecko]
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$16:9 Widescreen
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04003700 EC40F824
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04003704 C062EFFC
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04003708 EC4300B2
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0400370C 4806554C
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04068C54 4BF9AAAC
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$60Hz
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040C1154 38800000
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040C1A08 90030154
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040C1A34 38032310
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[Patches_RetroAchievements_Verified]
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$Fix freeze in opening cutscene
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[Gecko_RetroAchievements_Verified]
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$16:9 Widescreen
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$60Hz
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