Files
libretro/bios/Sony/PlayStation Portable/shaders/naturalA.vsh
2026-03-17 11:53:42 +01:00

16 lines
236 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main()
{
gl_Position=a_position;
v_texcoord0=a_texcoord0;
}