mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-20 18:59:07 -05:00
Entries without a system in multi-system profiles were left unattributed by the truth model, and four System.dat additions left the export. Each system is read from the core's code at its pin. hiscore.dat, cheats and history serve every running machine (mame2000 cpuintrf.c:664-666, mame2003 cpuexec.c:280-282, mame2003_plus cpuexec.c:296-298, fbneo hiscore.cpp:154-161 gated on BDF_HISCORE_SUPPORTED), all arcade in those builds, so arcade. BIOS sets take the id their driver gives in the other MAME profiles, and bctvidbs is barcrest-mpu4 everywhere. Files serving several systems of one build (groovymame data files, raine) keep no system. Core resolution is unchanged on every platform.
136 lines
5.1 KiB
YAML
136 lines
5.1 KiB
YAML
emulator: "FB Alpha 2012"
|
|
type: libretro
|
|
core_classification: frozen_snapshot
|
|
source: "https://github.com/libretro/fbalpha2012"
|
|
upstream: "https://www.fbalpha.com"
|
|
profiled_date: "2026-03-23"
|
|
source_commit: "0ce31536bef3162fe7e69ff5f555334ec4913cef"
|
|
core_version: "v0.2.97.29"
|
|
display_name: "Arcade (FB Alpha 2012)"
|
|
cores:
|
|
- fbalpha2012
|
|
- fbalpha
|
|
systems:
|
|
- arcade
|
|
- neogeo
|
|
- cps1
|
|
- cps2
|
|
- cps3
|
|
- pgm
|
|
|
|
notes: |
|
|
Frozen snapshot of Final Burn Alpha v0.2.97.29 (circa 2012), full version.
|
|
Supports CPS-1, CPS-2, CPS-3, Neo Geo, PGM, Sega, Cave, Toaplan, and more.
|
|
|
|
Multiple arcade systems have BIOS ROMs marked BRF_BIOS in source:
|
|
|
|
Neo Geo (d_neogeo.cpp:923-1011): neogeo.zip ROM set contains ~35 BIOS variants
|
|
- 68K BIOS: asia-s3.rom (default), sp-s2.sp1, sp-s.sp1, sp-u2.sp1, sp-e.sp1,
|
|
vs-bios.rom, sp-j2.sp1, sp1.jipan.1024, sp-45.sp1, japan-j3.bin, neo-po.bin,
|
|
neo-epo.bin, neodebug.bin, sp-1v1_3db8c.bin, 16 Universe BIOS variants,
|
|
neopen.sp1, plus PCB/CD/trackball BIOS variants
|
|
- Z80 BIOS: sm1.sm1 (sound program)
|
|
- Graphics: sfix.sfix (text layer tiles)
|
|
- Data: 000-lo.lo (zoom table)
|
|
- Neo Geo CD: neocd.bin
|
|
|
|
PGM (d_pgm.cpp:303-379): per-game BIOS sets in each ROM ZIP
|
|
- pgm_t01s.rom (text tiles), pgm_m01s.rom (samples),
|
|
pgm_p01s.u20/pgm_p02s.u20 (68K BIOS v1/v2),
|
|
ddp3_bios.u37, bios.u42, svg_bios.u49 (custom per-game)
|
|
|
|
CPS-3 (d_cps3.cpp): 18 SH-2 BIOS variants, 512 KB each, region-specific
|
|
(see fbalpha2012_cps3.yml for full list)
|
|
|
|
Sega System 16B (d_sys16b.cpp:8900): ism2006v00.u1
|
|
|
|
All BIOS files are part of their respective game ROM set ZIPs (arcade standard).
|
|
None are standalone system directory files. The .info note "BIOS files must be
|
|
inside the ROM directory" refers to the ROM directory containing the game ZIPs,
|
|
which already include their BIOS.
|
|
|
|
ROM path: g_rom_dir from content path.
|
|
Sample path: g_system_dir/fba2012/samples/ (samples.cpp:248).
|
|
Hiscore path: g_save_dir/hiscore.dat (hiscore.cpp:411).
|
|
|
|
files:
|
|
- name: "hiscore.dat"
|
|
description: "High score persistence database"
|
|
required: false
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/hiscore.cpp:386-394, 411, svn-current/trunk/src/burn/burn.cpp:619"
|
|
note: "Loaded from save directory (g_save_dir). Gated by EnableHiscores core option and per-game BDF_HISCORE_SUPPORTED flag."
|
|
|
|
- name: "dkong.zip"
|
|
path: "fba2012/samples/dkong.zip"
|
|
description: "Donkey Kong audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Donkey Kong and clones (dkongo, dkongj, dkongjo, dkongjo1, dkongf, dkongx, dkongx11)"
|
|
|
|
- name: "dkongjr.zip"
|
|
path: "fba2012/samples/dkongjr.zip"
|
|
description: "Donkey Kong Jr audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Donkey Kong Jr and clones (dkongjrj, dkongjnrj, dkongjrb, jrking, dkingjr, dkongjre)"
|
|
|
|
- name: "galaga.zip"
|
|
path: "fba2012/samples/galaga.zip"
|
|
description: "Galaga audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Galaga and clones (galagao, galagamw, galagamk, galagamf, gallag)"
|
|
|
|
- name: "rallyx.zip"
|
|
path: "fba2012/samples/rallyx.zip"
|
|
description: "Rally-X audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Rally-X and clones (rallyxa, rallyxm, rallyxmr, nrallyx)"
|
|
|
|
- name: "ghox.zip"
|
|
path: "fba2012/samples/ghox.zip"
|
|
description: "Ghox audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Ghox and Ghox (joystick). Substitutes undumped MCU sound."
|
|
|
|
- name: "fireshrk.zip"
|
|
path: "fba2012/samples/fireshrk.zip"
|
|
description: "Fire Shark / Same! Same! Same! audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Fire Shark and clones (fireshrkd, fireshrkdh, samesame, samesame2)"
|
|
|
|
- name: "tekipaki.zip"
|
|
path: "fba2012/samples/tekipaki.zip"
|
|
description: "Teki Paki audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
|
|
- name: "vimana.zip"
|
|
path: "fba2012/samples/vimana.zip"
|
|
description: "Vimana audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Vimana and clones (vimanan, vimanaj)"
|
|
|
|
exclusion_note: "All BIOS ROMs (Neo Geo, PGM, CPS-3, Sega) are inside game ROM set ZIPs, not standalone system files. neogeo.zip is a parent ROM set loaded automatically by the emulator when a Neo Geo game is started."
|