mirror of
https://github.com/Abdess/retroarch_system.git
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Thirty profiles from the ES-DE batch, each source-verified by the session that wrote it and passing the schema and semantic checks. Five declare no files at all and say why in notes referenced to the code: NGP.emu, openbor, Plastic, Swan.emu and XeniOS. Twenty-eight files come with them, every one declared by the profile that needs it and matching the hash it declares, with no duplicate of anything already held: the NetherSX2 Turnip Classic assets, the Speccy machine ROMs, the Virtual Boy homebrew the app bundles, Snes9x EX+'s bundled game, and sixtyforce's Overrides.plist, which carries a size and no hash because the binary never checks one. supermodel gains the four data files it reads from its install tree, hakux marks its controller map unsourceable now that the asset manager is known to read inside the package, and nethersx2 sheds the two core aliases that belong to the Turnip profiles.
169 lines
7.7 KiB
YAML
169 lines
7.7 KiB
YAML
emulator: "NES.emu"
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type: standalone
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core_classification: community_fork
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source: "https://github.com/Rakashazi/emu-ex-plus-alpha"
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upstream: "https://github.com/TASEmulators/fceux"
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profiled_date: "2026-08-12"
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source_commit: "1c12fac5ce49badaadff2e2f210dcc30b89f4943"
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upstream_commit: "d339f1fa0cd8b69cc637a0de3fb3f04cb28748ea"
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core_version: "1.5.85"
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display_name: "Nintendo - NES / Famicom (NES.emu)"
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mode: standalone
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cores:
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- "nes-emu"
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- "NES.emu"
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- "NES-EMU"
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systems:
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- nintendo-nes
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- nintendo-fds
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notes: |
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Member of the EX Emulator series by Robert Broglia, which targets Android and
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Linux (README.md:1,3-4,12-13) and keeps iOS and Pandora build shortcuts in the
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tree (NES.emu/ios.mk, NES.emu/pandora.mk). Published as com.explusalpha.NesEmu
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(NES.emu/metadata/conf.mk:2,4,6,7) and reached by ES-DE through its NES-EMU
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find rule, which only the Android rule set carries. FCEUX 2.7.0 is vendored
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under NES.emu/src/fceu (NES.emu/src/fceu/version.h:63-65,
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NES.emu/src/main/AppMeta.cc:26), synced at FCEUX git d339f1f of 2025.11.11 per
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the app changelog, and driven by the app's own video, audio, input
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and save layers. The Qt and Windows drivers, netplay, PNG snapshots, WAV
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logging and FCEUX's own config parser are left out of the build
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(NES.emu/src/CMakeLists.txt:8-62), and the file name types for movies,
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snapshots and on-disk states return an empty string
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(NES.emu/src/main/FceuApi.cc:367-379). Content is read from
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.nes, .unf, .unif, .fds and .nsf files (NES.emu/metadata/conf.mk:5,
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NES.emu/src/main/system.ccm:108-118, NES.emu/src/main/AppMeta.cc:34); an
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archive is opened by the framework, which keeps the first entry passing that
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same filter (EmuFramework/src/EmuSystem.cc:394-412).
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The Disk System BIOS is the one file the user has to supply, and only for .fds
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content. Its location is an option rather than a fixed name
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(NES.emu/src/main/system.ccm:64,143, NES.emu/src/main/options.cc:64-65,112),
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set through a selector that accepts a name ending .rom or .bin caselessly, or
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an archive holding such an entry (NES.emu/src/main/EmuMenuViews.cc:609-624,
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NES.emu/src/main/system.ccm:107, NES.emu/src/main/FceuApi.cc:233-254). The
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image must measure exactly 8192 bytes; a shorter or longer one is refused as
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"Incompatible FDS BIOS" and an unset path as "No FDS BIOS set"
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(NES.emu/src/main/FceuApi.cc:227-231,244-248,257-263). Either answer makes the
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loader free the disk data and return an error, so the content never runs
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(NES.emu/src/fceu/fds.cpp:915-926, NES.emu/src/main/Main.cc:317-322). The
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bytes are mapped as PRG bank 0 and are never hashed
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(NES.emu/src/fceu/fds.cpp:916-917).
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The Default Palette option selects FCEUX's built-in table, one of six palettes
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read from the palette directory of the application bundle, or a .pal file the
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user picks (NES.emu/src/main/EmuMenuViews.cc:311-315,318,336-361,
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NES.emu/src/main/Main.cc:149-175, NES.emu/src/main/options.cc:30). The loader
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reads up to 512 three byte entries, skips a file carrying fewer than 64 colors
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and generates the deemphasis rows for any count other than 512
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(NES.emu/src/main/Main.cc:134-147). Two further palette names are declared and
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never wired to a menu item or shipped as assets
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(NES.emu/src/main/EmuMenuViews.cc:316-317). A .pal named after the content in
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the palettes directory overrides the default at load time
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(NES.emu/src/main/FceuApi.cc:365-366, NES.emu/src/fceu/fceu.cpp:522,
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NES.emu/src/fceu/palette.cpp:318-338).
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FCEU_MakeFName maps the Game Genie ROM to gg.rom beside the content
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(NES.emu/src/main/FceuApi.cc:361-362), but the only site that opens it sits
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behind FSettings.GameGenie (NES.emu/src/fceu/cart.cpp:351-368,
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NES.emu/src/fceu/fceu.cpp:509-511). FCEUI_Initialize clears that structure
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(NES.emu/src/fceu/fceu.cpp:601,613) and nothing sets the flag: the app declares
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no option for it (NES.emu/src/main/system.ccm:62-76,
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NES.emu/src/main/options.cc:58-142) and the single call site of
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FCEUI_SetGameGenie passes false (NES.emu/src/fceu/fceu.cpp:513,1218-1219). The
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file is never read.
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Per content the app writes and reads back files named after the ROM: a .sav for
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cartridges wired to a battery (NES.emu/src/fceu/cart.cpp:536-586,
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NES.emu/src/main/Main.cc:98-120), a .fds.sav holding the modified disk
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(NES.emu/src/fceu/fds.cpp:1011-1040), .fcs states
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(NES.emu/src/main/Main.cc:78-96), a .cht cheat list under the cheats path
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(NES.emu/src/fceu/cheat.cpp:200-227,324-343, NES.emu/src/main/Cheats.cc:42-50)
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and NesEmu.config (NES.emu/src/main/AppMeta.cc:27). An .ips named after the
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content in the patches path is applied to the image as it loads
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(NES.emu/src/main/Main.cc:312-316). The app declares no bundled content, the
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framework definition defaulting to an empty span
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(EmuFramework/src/AppMeta.cc:40,
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EmuFramework/include/emuframework/AppMeta.hh:66-68).
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files:
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- name: "disksys.rom"
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system: nintendo-fds
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required: true
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size: 8192
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validation: [size]
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description: "Famicom Disk System BIOS"
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note: >-
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Read through a path the user sets, so no name is compiled in; the selector
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accepts any name ending .rom or .bin caselessly, or an archive whose first
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entry with one of those extensions is used. The size must be exactly 8192
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bytes, and a mismatch or an unset path ends the load of any .fds content.
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The image is never hashed.
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source_ref: "NES.emu/src/main/FceuApi.cc:221-265, NES.emu/src/fceu/fds.cpp:915-926, NES.emu/src/main/EmuMenuViews.cc:609-624, NES.emu/src/main/system.ccm:107"
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- name: "Digital Prime (FBX).pal"
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path: "palette/Digital Prime (FBX).pal"
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system: nintendo-nes
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required: false
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bundled: true
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category: game_data
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size: 192
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sha1: "e37da23fa2c644a40fb6c08dd885a96fd65bf4e5"
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description: "Default Palette option, 64 colors"
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source_ref: "NES.emu/src/main/EmuMenuViews.cc:311,339, NES.emu/src/main/Main.cc:134-147,159-163"
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- name: "Smooth V2 (FBX).pal"
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path: "palette/Smooth V2 (FBX).pal"
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system: nintendo-nes
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required: false
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bundled: true
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category: game_data
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size: 192
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sha1: "1e1993f917ec098268a0af15e79b1002bf425e47"
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description: "Default Palette option, 64 colors"
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source_ref: "NES.emu/src/main/EmuMenuViews.cc:312,340, NES.emu/src/main/Main.cc:134-147,159-163"
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- name: "Magnum (FBX).pal"
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path: "palette/Magnum (FBX).pal"
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system: nintendo-nes
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required: false
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bundled: true
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category: game_data
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size: 192
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sha1: "04d7490bb3a284ab266a555c02526f6743756661"
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description: "Default Palette option, 64 colors"
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source_ref: "NES.emu/src/main/EmuMenuViews.cc:313,341, NES.emu/src/main/Main.cc:134-147,159-163"
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- name: "Classic (FBX).pal"
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path: "palette/Classic (FBX).pal"
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system: nintendo-nes
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required: false
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bundled: true
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category: game_data
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size: 192
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sha1: "37027d92e1015b82a7dc5c43e9f1649a961577ab"
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description: "Default Palette option, 64 colors"
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source_ref: "NES.emu/src/main/EmuMenuViews.cc:314,342, NES.emu/src/main/Main.cc:134-147,159-163"
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- name: "Wavebeam.pal"
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path: "palette/Wavebeam.pal"
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system: nintendo-nes
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required: false
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bundled: true
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category: game_data
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size: 192
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sha1: "a33356beefeb0b110464e7d77b3238fc1fb90230"
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description: "Default Palette option, 64 colors"
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source_ref: "NES.emu/src/main/EmuMenuViews.cc:315,343, NES.emu/src/main/Main.cc:134-147,159-163"
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- name: "Five Reality.pal"
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path: "palette/Five Reality.pal"
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system: nintendo-nes
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required: false
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bundled: true
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category: game_data
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size: 192
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sha1: "5008c37920c614e8b471b45ac23118d00162b804"
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description: "Default Palette option, 64 colors"
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source_ref: "NES.emu/src/main/EmuMenuViews.cc:318,344, NES.emu/src/main/Main.cc:134-147,159-163"
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