Files
libretro/emulators/moonlight.yml
Abdessamad Derraz b7528a71e7 fix: correct type and path fields across 58 emulator profiles
49 libretro cores had type: game/utility/test instead of type: libretro,
breaking the all_libretro filtering in resolve_platform_cores and
excluding them from platform packs (e.g. cannonball missing from
RetroArch). core_classification already carries the descriptive role.

9 profiles with subdirectory-loading cores (cannonball/, nxengine/,
Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path:
fields so cross-reference places files at the correct destination.

resolve_local_file now tries basename when name contains a path
separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution
of files with subdirectory names.
2026-03-29 09:53:46 +02:00

24 lines
670 B
YAML

emulator: Moonlight
type: libretro
core_classification: community_fork
source: "https://github.com/rock88/moonlight-libretro"
upstream: "https://github.com/moonlight-stream/moonlight-embedded"
profiled_date: "2026-03-24"
core_version: "1.0.3"
display_name: "Moonlight"
cores:
- moonlight
systems: []
notes: |
Game streaming client for NVIDIA GameStream / Sunshine.
Port of moonlight-embedded for RetroArch, primarily targeting
Lakka on Nintendo Switch.
The core auto-generates all needed files on first run
(crypto keypair for pairing, unique ID, settings) in the
system directory under a key/ subdirectory. No user-supplied
files required.
files: []