Files
libretro/emulators/onscripter.yml
Abdessamad Derraz 0543165ed2 feat: re-profile 22 emulators, refactor validation to common.py
batch re-profiled nekop2 through pokemini. mupen64plus renamed to
mupen64plus_next. new profiles: nes, mupen64plus_next.
validation functions (_build_validation_index, check_file_validation)
consolidated in common.py — single source of truth for verify.py
and generate_pack.py. pipeline 100% consistent on all 6 platforms.
2026-03-24 22:31:22 +01:00

30 lines
937 B
YAML

emulator: ONScripter
type: libretro
core_classification: community_fork
source: "https://github.com/iyzsong/onscripter-libretro"
upstream: "https://github.com/ogapee/onscripter"
profiled_date: "2026-03-24"
core_version: "0.3"
display_name: "ONScripter"
cores:
- onscripter
systems:
- onscripter
notes: |
Clone of NScripter, a Japanese visual novel engine. The libretro port
wraps upstream ogapee/onscripter (tag 20230825) via an SDL-to-libretro
shim.
No system files required. The .info declares no firmware. The core
never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. All files
(scripts, fonts, archives, config) are loaded from the game directory
via archive_path (libretro.cpp:120-121, ScriptHandler.cpp:148-161).
default.ttf, registry.txt, dll.txt are per-game assets shipped with
each visual novel, not system-level files.
Experimental core. No save state support (retro_serialize_size = 0).
files: []