Files
libretro/emulators/superbroswar.yml
Abdessamad Derraz ebb55a445b feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots
(puae2021, snes9x2002/2005/2010, stella2014/2023).

CI: replace github-script with gh CLI, add test execution,
job-level permissions, propagate changed output, pin jsonschema.
2026-03-25 07:00:17 +01:00

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574 B
YAML

emulator: Super Bros War
type: game
core_classification: game_engine
source: "https://github.com/libretro/superbroswar-libretro"
upstream: "https://github.com/mmatyas/supermariowar"
profiled_date: "2026-03-25"
core_version: "v0.1"
display_name: "Super Bros War"
cores: [superbroswar]
systems: []
files: []
notes: >
Libretro port of Super Mario War, a fan-made multiplayer battle game.
All game data (maps, sprites, sounds, tilesets, skins) loads from the
content directory via convertPath(). System directory not used for game
data, only as save directory fallback.