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33 emulator profiles created or updated with systematic verification against libretro docs, .info, core source, and original emulator source code. New profiles: bsnes-jg, bsnes2014, bsnes_cplusplus98, bsnes_hd_beta, bsnes_mercury, citra2018, citra_canary. Key fixes: - dosbox_svn/svn_ce: not aliases of dosbox_core (no MUNT) - beetle_psx: alt_names renamed to aliases (field bug) - dolphin: added 15 Realtek BT firmware for Wiimote passthrough - dosbox_core: added CM-32LN, 13 split ROM pairs for standalone - duckstation: type standalone+libretro, 106 BIOS verified - snes9x/np2kai: formal aliases for alternate filenames
42 lines
1.4 KiB
YAML
42 lines
1.4 KiB
YAML
emulator: DirkSimple
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type: standalone + libretro
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source: "https://github.com/icculus/DirkSimple"
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upstream: "https://github.com/icculus/DirkSimple"
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profiled_date: "2026-03-19"
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core_version: "0.2"
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display_name: "Laserdisc arcade game (DirkSimple)"
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cores: [dirksimple]
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systems:
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- laserdisc-arcade
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notes: |
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DirkSimple by Ryan C. Gordon (icculus). Plays laserdisc arcade games
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via Lua scripts + Ogg Theora video. NOT related to Daphne — completely
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different architecture.
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Libretro port loads from system_dir/DirkSimple/.
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ref: dirksimple_libretro.c:782,795 —
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sysdir from RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
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basedir = sysdir + "/DirkSimple/"
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DirkSimple_startup(basedir, info->path, ...) at line 798
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Standalone loads from data/ in the binary's directory.
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ref: README.md — "data directory must be included in same directory as binary"
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Game data in data/games/<gamename>/game.lua + assets (PNG, WAV).
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User provides the OGV laserdisc video as content.
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Supported games: Dragon's Lair (lair), Cliff Hanger (cliff).
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10 data files in the repo (game.lua scripts, sprites, sounds).
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Buildbot provides DirkSimple.zip via Core System Files Downloader.
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ref: buildbot.libretro.com/assets/system/DirkSimple.zip
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data_directories:
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- ref: dirksimple
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source_ref: "dirksimple_libretro.c:795"
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files: []
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# no BIOS/firmware — game data via data_directories
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# user provides OGV video as content
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