Files
libretro/emulators/ryujinx.yml
T
Abdessamad Derraz 4da8eaa0b1 feat: declare the upstream names of 26 profiles
Each name is attested by a buildbot .info file, a hardware target core
list or an ES-DE find rule. Two of them resolved to no profile at all:
dosbox_staging, declared by Batocera on three targets, and
freeintvtsoverlay, shipped as FreeIntvTSOverlay_libretro.info.

vba_m keeps no cores list: no upstream calls it that. It is a legacy key
folded into vbam, which already carries the buildbot name vba-m.
2026-08-23 18:06:22 +02:00

48 lines
1.7 KiB
YAML

emulator: Ryujinx
type: standalone
source: "https://git.ngram.ca/mirrors/Ryujinx"
upstream: "https://github.com/Ryujinx/Ryujinx"
profiled_date: "2026-03-26"
core_version: "1.1.1403"
display_name: "Ryujinx (Nintendo Switch)"
cores:
- ryujinx
systems: [nintendo-switch]
analysis_date: "2026-03-26"
analysis_commit: "HEAD (depth=1, ngram.ca mirror)"
mode: standalone
# Key files are read from {BaseDirPath}/system/ (AppDataManager.cs:229)
# Also searched in ~/.switch/ (AppDataManager.cs:47)
# Batocera copies bios/switch/prod.keys to Ryujinx/system/prod.keys (ryujinxGenerator.py:108)
# Firmware NCAs are installed via UI (ContentManager.cs:429), not placed as files
files:
- name: "prod.keys"
required: true
path: "switch/"
mode: standalone
note: "Switch production keys for NCA decryption"
source_ref: "src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs:239"
- name: "title.keys"
required: false
path: "switch/"
mode: standalone
note: "Per-title decryption keys, needed for specific game content"
source_ref: "src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs:240"
- name: "console.keys"
required: false
path: "switch/"
mode: standalone
note: "Console-specific keys for encrypted content"
source_ref: "src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs:241"
notes: |
Ryujinx is a standalone Nintendo Switch emulator written in C#, created by gdkchan.
Original repo discontinued October 2024 after Nintendo takedown.
Firmware (system NCAs) must be installed through Ryujinx's UI from a ZIP or XCI.
Required for commercial games (.nsp, .xci). Homebrew (.nro, .nso) runs without firmware.
Firmware provides shared fonts, timezone data, SSL certificates, system version info.