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libretro/emulators/playdiaemu.yml
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Abdessamad Derraz 1334e84a00 chore: advance 88 profiles to upstream head
One run of profile_sync --all --rebase-refs --fresh. Every guard held:
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YAML

emulator: PlaydiaEmu
type: libretro
core_classification: pure_libretro
source: "https://github.com/AloysHF/PlaydiaEmu"
upstream: "https://github.com/AloysHF/PlaydiaEmu"
profiled_date: "2026-10-23"
source_commit: "b1b990e7f28d6baa58d5fcde9faa155990ee8f3f"
core_version: "0.1.0"
display_name: "Bandai - Playdia (PlaydiaEmu)"
cores:
- playdiaemu
systems:
- bandai-playdia
notes: |
PlaydiaEmu is a Bandai Playdia emulator written in Rust by Aloys, built
as an HLE disc player: it streams dual-track MODE2 CUE/BIN (plain or
Redump-style ZIP), routes F1/F2/F3 video fragments, decodes XA ADPCM
audio and the AK8000 video. The Playdia MC68HC05 CPU is not emulated.
No BIOS or firmware is loaded.
retro_load_game (crates/playdiaemu-libretro/src/api.rs) opens the game
file alone. The core-info declares firmware_count = 0
(crates/playdiaemu-libretro/playdiaemu_libretro.info:19), and the
playdiaemu-core crate reads only the user content: CUE/BIN tracks and
ZIP archives from the game path
(crates/playdiaemu-core/src/content.rs:111-204). No other file is ever
opened.
files: []