Files
libretro/emulators/vvvvvv.yml
T
Abdessamad Derraz a8bfadd4c1 feat: list recalbox cores per board
Recalbox builds seven board images with different emulators. The new
target scraper reads each board's defconfig against the package every
system.ini core names. The names that reached no profile are mapped to
the projects Recalbox builds or profiled from their source, and the
mupen64plus video plugins are set aside.
2026-10-17 15:51:39 +02:00

51 lines
2.2 KiB
YAML

emulator: VVVVVV
type: standalone
core_classification: game_engine
source: "https://github.com/TerryCavanagh/VVVVVV"
upstream: "https://github.com/TerryCavanagh/VVVVVV"
profiled_date: "2026-10-17"
source_commit: "a0bd2f3da42da2f5249e2a4892e2b48b51b2fd86"
core_version: "v2.5"
display_name: "VVVVVV"
cores:
- "vvvvvv"
systems:
- "vvvvvv"
notes: |
Terry Cavanagh's VVVVVV game, desktop build. The source release holds
the engine, the level data, the language files and the fonts; graphics,
music and sounds are in data.zip, which is not in the repository.
FILESYSTEM_init() mounts data.zip from the -assets argument, or from
the binary's directory when no argument is given, and exits with a
"data.zip missing!" message box when the mount fails
(ref: desktop_version/src/FileSystemUtils.cpp:318-346). Recalbox
passes -assets /recalbox/share/roms/ports/vvvvvv/data.zip. The game
accepts the data.zip of the retail release or of the free Make and
Play Edition (ref: desktop_version/src/FileSystemUtils.cpp:332-335).
The lang/ and fonts/ directories are mounted ahead of data.zip from
the binary's directory (ref: desktop_version/src/FileSystemUtils.cpp:81-177,
312-315); Recalbox installs them from the source tree beside the
binary. gamecontrollerdb.txt is read from the binary's directory when
present (ref: desktop_version/src/FileSystemUtils.cpp:349-353).
files:
- name: "data.zip"
system: "vvvvvv"
category: game_data
path: "data.zip"
required: true
unsourceable: "game data the collection does not hold; a same-named archive of another game must not stand in"
description: "VVVVVV game assets (graphics, music, sounds)"
source_ref: "desktop_version/src/FileSystemUtils.cpp:318-346, desktop_version/src/main.cpp:433-438"
note: "Path given by -assets, otherwise data.zip next to the binary. Retail and Make and Play Edition archives are both accepted; the code checks neither size nor hash."
- name: "gamecontrollerdb.txt"
system: "vvvvvv"
path: "gamecontrollerdb.txt"
required: false
description: "SDL game controller mappings"
source_ref: "desktop_version/src/FileSystemUtils.cpp:349-353"
note: "Read from the binary's directory; a missing file is logged and ignored."