Files
libretro/emulators/tyrquake.yml
T
Abdessamad Derraz fc47b9cbfe chore: give four profiles a path and a pin that match
xenia, tyrquake and solarus cited bare or unprefixed files and carried
line numbers from a newer tree than their pin named; each now names the
path and the revision together. tic80's wrapper repository holds nothing
but a licence, a readme and the core submodule, so the runtime claim
cites the submodule declaration and the project it points at.
2026-09-05 09:17:51 +02:00

27 lines
1.2 KiB
YAML

emulator: TyrQuake
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/tyrquake"
upstream: "http://disenchant.net/tyrquake/"
profiled_date: "2026-03-25"
source_commit: "e57bb11597e8a00380f30f2627d219da960cf69a"
core_version: "v0.62"
display_name: "Quake (TyrQuake)"
cores: [tyrquake]
systems: [quake]
notes: >
Quake engine source port by Kevin Shanahan (Tyrann). Plays Quake (id1), mission
packs Scourge of Armagon (hipnotic) and Dissolution of Eternity (rogue), Quoth
mod, and custom mods via -game parameter. Content is loaded directly from the
PAK file path — the directory containing the PAK becomes basedir
(libretro.c:988,1050). The engine auto-detects game variant by checking the
content path for id1, hipnotic, rogue, or quoth substrings
(common/libretro.c:1313-1377). All engine assets (gfx/palette.lmp, gfx/colormap.lmp,
gfx.wad, textures, models, sounds) are loaded from within PAK files via
COM_AddGameDirectory (common.c:1709), which tries pak0.pak through pak9.pak in
both lowercase and uppercase. The core never calls
RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. BGM as OGG tracks in music/ subfolder
of each game directory.
files: []