mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 12:22:33 -05:00
49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
26 lines
863 B
YAML
26 lines
863 B
YAML
emulator: Jump 'n Bump
|
|
type: libretro
|
|
core_classification: game_engine
|
|
source: "https://github.com/libretro/jumpnbump-libretro"
|
|
upstream: "https://github.com/fabiangreffrath/jumpnbump"
|
|
profiled_date: "2026-03-24"
|
|
core_version: "v0.1"
|
|
display_name: "Jump 'n Bump"
|
|
cores: [jumpnbump]
|
|
systems: []
|
|
|
|
notes: |
|
|
Libretro port of Jump 'n Bump, a multiplayer bunny-stomping platformer
|
|
originally by Brainchild Design (1998). Released as freeware under GPL.
|
|
|
|
The core loads a .dat archive file as content via retro_load_game().
|
|
All game resources (sprites, sounds, levels, fonts, music) are packed
|
|
inside the .dat file. No system directory files, BIOS, or firmware
|
|
required. The .dat file is built from the data/ directory by the
|
|
jnbpack tool in the upstream repo.
|
|
|
|
Extra levels are available from brainchilddesign.com as additional
|
|
.dat files.
|
|
|
|
files: []
|