Files
libretro/bios/Other/jl-mod/sprite.fsh
T

12 lines
286 B
GLSL

precision mediump float;
uniform sampler2D uTextureUnit;
uniform bool uIsTransparency;
varying vec2 vTexture;
void main() {
vec4 color = texture2D(uTextureUnit, vTexture);
if (uIsTransparency && color.a < 0.5) {
discard;
}
gl_FragColor = vec4(color.rgb, 1.0);
}