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libretro/emulators/love-0.10.2.yml
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emulator: LOVE 0.10.2
type: standalone
core_classification: game_engine
source: "https://github.com/love2d/love"
upstream: "https://github.com/love2d/love"
profiled_date: "2026-10-20"
source_commit: "9e139779956ddba89333eece8104bd7b1b4ff2e7"
pin_frozen: "RetroPie, the only platform that ships it, builds the 0.10.2 tag at this commit (RetroPie scriptmodules/ports/love-0.10.2.sh:16). Later releases are packaged separately as love."
core_version: "0.10.2"
display_name: "LOVE 2D game framework (0.10.2)"
cores:
- love-0.10.2
systems: []
mode: standalone
notes: |
Lua 2D game framework at tag 0.10.2, kept by RetroPie beside the 11.x
package for games written against the 0.10 API
(scriptmodules/ports/love-0.10.2.sh). RetroPie runs `love %ROM%` with a
.love archive or a game directory.
boot.lua first tries the executable itself as a fused archive, then the
path given on the command line (src/scripts/boot.lua:275-296), and stops
with "No code to run" when neither holds main.lua
(src/scripts/boot.lua:500-506). conf.lua and every asset come from the
game. boot.lua and nogame.lua are compiled in as headers, and the default
font is Vera.ttf compiled in (src/modules/font/Font.cpp:34-41). Nothing
is read from a BIOS or system directory.
files: []