Files
libretro/bios/Nintendo/GameCube/Sys/Shaders/invertedoutline.glsl
2026-03-17 11:53:42 +01:00

8 lines
107 B
GLSL

void main()
{
float4 c0 = Sample();
float4 c1 = SampleOffset(int2(5, 5));
SetOutput(c0 - c1);
}