mirror of
https://github.com/Abdess/retroarch_system.git
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2048 and gong (game), radio and video_processor (utility) and the test cores (test) are libretro builds, but their role sat in type:, which resolve_platform_cores filters on: all_libretro left them out, so no platform resolved them and RetroArch's manifest named none, the --installed-cores gap of issue 87. The role moves to role:, and type stays libretro: type keeps saying how a profile is built and run, which the resolver reads, while teaching the resolver that three role values mean libretro would make type a classification again. The site and coverage leave test cores out by role. fluidsynth, a library and no libretro core, keeps type utility. A test keeps every buildbot core named by RetroArch's resolution.
21 lines
600 B
YAML
21 lines
600 B
YAML
emulator: "2048"
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type: libretro
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role: game
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-2048"
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upstream: "https://github.com/gabrielecirulli/2048"
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profiled_date: "2026-03-22"
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source_commit: "39333f7b13dc4daea7c151d9c38d22b961246343"
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core_version: "v1.0"
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version_basis:
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kind: file
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path: "libretro.c"
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pattern: 'info->library_version\s+=\s+"([^"]+)'
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display_name: "2048"
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cores: ["2048"]
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systems: []
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files: []
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notes: >
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Ground-up C reimplementation of the 2048 puzzle game for libretro.
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All assets compiled into the binary. No system directory files required.
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