mirror of
https://github.com/Abdess/retroarch_system.git
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ArkOS ran the GBA with gpsp_ezode_mod and dArkOS with mgba_rumble: no profile named them, so an install for the card's games kept every GBA core's files, FBNeo's 3,472 data files among them. Each rename proven from the OS build (same code base, same BIOS loading) joins its profile's cores. The resolver folds either separator, and falls back to the emulator column when the core names a mode, a machine or a plugin of that program, only where its profile declares the folder's system: MAME documents no GameKing ROM. 109 unresolved names are 56, each one recorded with why in tests/test_games_index.py.
31 lines
1.0 KiB
YAML
31 lines
1.0 KiB
YAML
emulator: Retro8
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/retro8"
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upstream: "https://github.com/Jakz/retro8"
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profiled_date: "2026-03-25"
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source_commit: "ddc06a142398ee9755894b3f0bb17c8dc428151d"
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upstream_commit: "ecee6594c5b953966ee0515f3edac4032c7ed40f"
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core_version: "0.1b"
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version_basis:
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kind: file
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path: "src/libretro/libretro.cpp"
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pattern: 'info->library_version\s+=\s+"([^"]+)'
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display_name: "PICO-8 (Retro8)"
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cores:
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- retro8
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- "picante8"
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systems:
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- pico8
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notes: |
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Open-source PICO-8 fantasy console reimplementation by Jacopo Santoni.
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Runs .p8 and .p8.png cartridge files. The PICO-8 font is compiled into the
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binary as a byte array (gen/pico_font.h, loaded in src/vm/gfx.cpp:9). The Lua API
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shim is compiled as a string constant (gen/lua_api.h, loaded in
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src/vm/lua_bridge.cpp:1126). The core never calls GET_SYSTEM_DIRECTORY and performs
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no file I/O from the system directory.
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exclusion_note: "all engine resources (font, Lua API, color palette, audio synth) compiled into the binary"
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files: []
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