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libretro/emulators/sdlpop.yml
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Abdessamad Derraz 7722e96f5a docs: describe each core without other profiles
Notes compared a core with another profile of this directory (unlike
beetle_pce, unlike the other engines in this directory), which means
nothing once a profile is read alone, and shouted NOT, ALL and MUST. The
facts stay, the comparisons and capitals go. Comparisons with a core's
own upstream remain.
2026-11-05 12:06:17 +01:00

53 lines
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YAML

emulator: "SDLPoP"
type: standalone
core_classification: game_engine
source: "https://github.com/NagyD/SDLPoP"
upstream: ~
profiled_date: "2026-10-04"
source_commit: "3c5add5fb7f83d4ceb542823ab66d00146c4271b"
core_version: "1.24 RC"
version_basis:
kind: file
path: "src/config.h"
pattern: '#define SDLPOP_VERSION "([^"]+)"'
display_name: "Prince of Persia (SDLPoP)"
cores: [sdlpop, "prince"]
systems: [prince-of-persia]
verification: existence
notes: |
SDLPoP is NagyD's open-source port of the DOS Prince of Persia (1989),
rebuilt from the leaked Jordan Mechner source and refined through
years of community reverse engineering. SDLPoP ships all game data in
its tree, so no retail data file is needed.
open_dat() (src/seg009.c:438) reads an archive named FOO.DAT if
present, otherwise falls back to a loose folder data/FOO/ containing
the extracted resources (lines 440-456 and 488-500). The repository
ships both forms:
data/*.DAT files committed:
DIGISND1.DAT, DIGISND2.DAT, DIGISND3.DAT (digitized SFX)
MIDISND1.DAT, MIDISND2.DAT (MIDI SFX)
GUARD.DAT, GUARD1.DAT, GUARD2.DAT (guard graphics variants)
data/<name>/ folders committed (extracted resources):
PRINCE, KID, SHADOW, SKEL, GUARD, GUARD1, GUARD2,
VIZIER, VPALACE, VDUNGEON, PV, FAT, TITLE,
IBM_SND1, IBM_SND2, LEVELS, font, music
The named folders are the fall-back for the DAT files the loader
actually requests: PRINCE.DAT (seg000.c:123, 1030-1037, 1067-1072),
LEVELS.DAT (seg000.c:1153), TITLE.DAT (seg000.c:2298), KID / GUARD /
SHADOW / SKEL / FAT / VPALACE / VDUNGEON / VIZIER / PV at level
switch (seg000.c:1656, 1690). The data/music folder holds the
OGG/MP3 soundtrack files added by the port.
Consequence: retrobios does not supply any file to run the base game.
Users can drop MOD folders under mods/<MODNAME>/ to layer custom
level packs on top (open_dat lines 448-452). Those are user content,
not shared BIOS data, and are not tracked here.
exclusion_note: "all required game data ships inside the source repository (data/ and data/<folder>/ trees)"
files: []