Files
libretro/emulators/superbroswar.yml
T
Abdessamad Derraz ab9fe76de2 fix: resolve the cores handhelds rename
ArkOS ran the GBA with gpsp_ezode_mod and dArkOS with mgba_rumble: no
profile named them, so an install for the card's games kept every GBA
core's files, FBNeo's 3,472 data files among them. Each rename proven
from the OS build (same code base, same BIOS loading) joins its
profile's cores. The resolver folds either separator, and falls back to
the emulator column when the core names a mode, a machine or a plugin
of that program, only where its profile declares the folder's system:
MAME documents no GameKing ROM. 109 unresolved names are 56, each one
recorded with why in tests/test_games_index.py.
2026-11-09 06:04:42 +01:00

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YAML

emulator: Super Bros War
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/superbroswar-libretro"
upstream: "https://github.com/mmatyas/supermariowar"
profiled_date: "2026-03-25"
source_commit: "7f94e03163e1641ecd2a5703eb9ca7e1312b5e8d"
core_version: "0.1"
version_basis:
kind: file
path: "libretro/libretro.cpp"
pattern: 'info->library_version\s+=\s+"([^"]+)'
display_name: "Super Bros War"
cores: [superbroswar, "km_superbroswar"]
systems: []
files: []
notes: >
Libretro port of Super Mario War, a fan-made multiplayer battle game.
All game data (maps, sprites, sounds, tilesets, skins) loads from the
content directory via convertPath(). System directory not used for game
data, only as save directory fallback.