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libretro/emulators/supertuxkart.yml
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Abdessamad Derraz 3011ee498e feat: record the build file behind a held pin
pin_frozen was prose, and no tool read the build file it cites, so a platform building another revision left the profile holding one nobody ships. pin_build records the platform, its repository, the revision read, the file, the variable and its value. check_freshness reads the file again where the platform's YAML now stands and reports STALE when the value moved. 36 of the 46 held profiles carry it, each value read from the build file at the platform's scraped revision. The other ten name no build file and are counted on one row: six RetroBat binary packages and four holds not tied to a platform build.
2026-11-05 19:54:48 +01:00

60 lines
2.6 KiB
YAML

emulator: "SuperTuxKart"
type: standalone
core_classification: game_engine
source: "https://github.com/supertuxkart/stk-code"
profiled_date: "2026-10-22"
source_commit: "fab79150111944c9e33396db68eb5de84f2efeaa"
pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/supertuxkart/package.mk:5). Later commits are not part of that build."
pin_build:
- platform: emuelec
repo: "https://github.com/EmuELEC/EmuELEC"
revision: "v4.8"
path: "packages/sx05re/emuelec-ports/supertuxkart/package.mk"
variable: PKG_VERSION
value: "fab79150111944c9e33396db68eb5de84f2efeaa"
core_version: "preview-582-gfab7915"
version_basis:
kind: tag
tag: "preview"
distance: 582
display_name: "SuperTuxKart"
cores:
- "supertuxkart"
systems: [supertuxkart]
notes: |
The free kart racer. A development build announces its version as git, and
the data directory is accepted only when it holds the marker file
supertuxkart.<version>, here supertuxkart.git. It is
$SUPERTUXKART_DATADIR/data, else the first of ./data, ../data, ../../data
and the data directories next to the executable that holds the marker, else
the build-time install path. No marker stops the game with a fatal error.
The code's data directory holds the configuration, interface, shaders and
fonts. Karts, tracks, music, sounds, models and textures come from the
separate assets set, read from $SUPERTUXKART_ASSETS_DIR, ../../stk-assets
or ../../supertuxkart-assets relative to the data directory, or from the
same tree.
ref: CMakeLists.txt:5-7, src/utils/constants.cpp:33,
src/io/file_manager.cpp:170-262, src/io/file_manager.cpp:269-292
EmuELEC builds this revision without data. On first start its
run_supertuxkart.sh downloads the 1.4 tag of stk-code, keeps its data
directory under /storage/roms/ports/supertuxkart, unpacks the 1.4
stk-assets-mobile set into it, creates the supertuxkart.git marker the 1.4
tree lacks (it carries supertuxkart.1.4), and runs supertuxkart with
SUPERTUXKART_DATADIR set to that directory.
ref: EmuELEC packages/sx05re/emuelec-ports/supertuxkart/package.mk:4-11,
EmuELEC packages/sx05re/emuelec-ports/supertuxkart/scripts/run_supertuxkart.sh:10-34
files:
- name: "SuperTuxKart data"
path: "data/"
type: directory
category: game_data
system: supertuxkart
required: true
installed_on: [emuelec]
description: "Game data tree (data/ of stk-code with the stk-assets set)"
note: "Must hold supertuxkart.git for this build."
source_ref: "src/io/file_manager.cpp:179-225"