Files
libretro/emulators/vita3k.yml
T

130 lines
6.1 KiB
YAML

emulator: Vita3K
type: standalone + libretro
source:
standalone: "https://github.com/Vita3K/Vita3K"
libretro: "https://git.libretro.com/libretro/vita3k-libretro"
upstream: "https://github.com/Vita3K/Vita3K"
profiled_date: "2026-11-09"
source_commit:
standalone: "6ec8e6ce31f3d6099b14eb9dd0320c09ef6386b6"
libretro: "87666afd9e84e1a59ec07d495bab4dc114f0798a"
core_version:
standalone: "v0.2.1"
libretro: "v0.2.1"
version_basis:
standalone:
kind: file
path: "vita3k/CMakeLists.txt"
pattern: 'set\(VITA3K_APP_VER_HI (\d+)\)\nset\(VITA3K_APP_VER_MID (\d+)\)\nset\(VITA3K_APP_VER_LO (\d+)\)\nset\(VITA3K_APP_VERSION "v'
format: "v{1}.{2}.{3}"
libretro:
kind: file
path: "vita3k/CMakeLists.txt"
pattern: 'set\(VITA3K_APP_VER_HI (\d+)\)\nset\(VITA3K_APP_VER_MID (\d+)\)\nset\(VITA3K_APP_VER_LO (\d+)\)\nset\(VITA3K_APP_VERSION "v'
format: "v{1}.{2}.{3}"
display_name: "Vita3K (PS Vita)"
cores:
- vita3k
- "vita3k-sa"
systems: [sony-playstation-vita]
# Firmware PUP files are one-time installations: install_pup() decrypts and
# extracts partition images (os0, vs0, sa0, pd0) into the emulator data directory.
# The PUP file itself is deleted after extraction.
# Three separate PUP packages exist on Sony servers:
# 1. PSVUPDAT.PUP (main firmware) from psv.update.playstation.net
# 2. PSP2UPDAT.PUP (font package) from psp2.update.playstation.net (sd_ prefix)
# 3. PSP2UPDAT.PUP (preinst firmware) from psp2.update.playstation.net (pre_ prefix)
# Vita3K uses hybrid LLE/HLE: some modules always loaded from firmware (libc,
# libSceFt2, libpvf, libcdlg), others toggleable per-module via settings.
files:
- name: PSVUPDAT.PUP
mode: standalone
path: "psvita/PSVUPDAT.PUP"
required: true
hle_fallback: true
note: >
Main PS Vita firmware. Decrypted via SCE keys, extracts os0 (kernel),
vs0 (system modules and apps), sa0 (fonts), pd0 (system data).
Games load LLE modules from vs0/sys/external/*.suprx. Preload modules
(libc, libSceFt2, libpvf) are always LLE. Without firmware most games fail.
Some simple titles may run on HLE alone.
source_ref: "vita3k/packages/src/pup.cpp:260-314, vita3k/app/src/app.cpp:176, vita3k/module/src/load_module.cpp:142-161, 187"
- name: PSP2UPDAT.PUP
mode: standalone
path: "psvita/PSP2UPDAT.PUP"
required: false
hle_fallback: true
note: >
Supplementary firmware font package. Populates the sa0 partition with
system fonts (PVF format), which the renderer registers as the firmware
font directory when the partition holds content.
source_ref: "vita3k/packages/src/pup.cpp:296-297, vita3k/app/src/app.cpp:177, vita3k/renderer/src/renderer.cpp:161-167"
# The libretro build installs each part from a .pup it finds itself. The
# code names no file: a .pup is told apart by its name alone, so the
# labels below carry the word the code looks for.
- name: "PSVUPDAT.PUP"
mode: libretro
path: "vita3k/PSVUPDAT.PUP"
required: true
note: >
System firmware, installed into vs0 at the first start that finds it
missing. Any .pup in system/vita3k whose name holds neither preinst
nor font is taken for it, and psp2updat.pup or psvupdat.pup at the
root of the system directory too. The core starts a game without it,
and games do not run.
source_ref:
libretro: "vita3k/libretro/libretro_installer.cpp:188-195, vita3k/libretro/libretro_installer.cpp:201-222, vita3k/libretro/libretro_installer.cpp:271-278, vita3k/libretro/libretro_installer.cpp:295-345, vita3k/libretro/libretro_vita3k.cpp:873-877, vita3k/libretro/libretro_vita3k.cpp:2793-2796"
- name: "preinst.pup"
mode: libretro
path: "vita3k/preinst.pup"
required: false
note: >
Preinstalled package, installed into pd0. Any .pup in system/vita3k
with preinst in its name, whatever the case. Sony serves it as
PSP2UPDAT.PUP, which this build would take for the system firmware.
source_ref:
libretro: "vita3k/libretro/libretro_installer.cpp:188-195, vita3k/libretro/libretro_installer.cpp:271-278, vita3k/libretro/libretro_installer.cpp:318-345"
- name: "font.pup"
mode: libretro
path: "vita3k/font.pup"
required: false
note: >
Font package, installed into sa0. Any .pup in system/vita3k with font
in its name, whatever the case. Sony serves it as PSP2UPDAT.PUP, which
this build would take for the system firmware.
source_ref:
libretro: "vita3k/libretro/libretro_installer.cpp:188-195, vita3k/libretro/libretro_installer.cpp:271-278, vita3k/libretro/libretro_installer.cpp:318-345"
notes: |
Standalone PS Vita emulator, with a libretro build kept on the libretro
branch of libretro's copy of the project, which merges upstream master.
Firmware installed via File > Install Firmware or CLI --firmware flag.
PUP files validated by SCEUF magic header only (vita3k/packages/src/pup.cpp:119), no hash check.
After install, four partitions are extracted:
os0 (FAT, kernel modules), vs0 (FAT, system modules/apps),
sa0 (FAT, fonts), pd0 (exFAT, system data/BGM).
Module loading: app0:sce_module/{name}.suprx (game-bundled) then
vs0:sys/external/{name}.suprx (firmware). Auto-LLE modules include
libhttp, libssl, libult, libsas, libpgf, libfios2, libsystemgesture,
libSceXml, libSceSqlite, librudp, libatrac, libface, libsmart,
libsceavplayer, libSceJson, and more (vita3k/module/src/load_module.cpp:142-162).
A third optional preinst firmware PUP (pd0 partition: system BGM, resources)
is available from Sony but not commonly required for game compatibility.
The libretro build reads the three firmware packages from
system/vita3k and installs each part still missing into its storage at
load, the system firmware detected by its modules in
vs0/sys/external. A .pup loaded as content is installed the same way.
data/, the built-in shaders and the dialog icons are compiled into the
core and written into system/vita3k when the copy there is not this
build's (vita3k/libretro/embed_system_files.cmake:1-9).
ref: vita3k/libretro/libretro_installer.cpp:60-67,
vita3k/libretro/libretro_installer.cpp:159-177,
vita3k/libretro/libretro_vita3k.cpp:2414-2420