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libretro/bios/Other/j2me-loader/sprite.vsh
T

12 lines
208 B
V Shell

attribute vec4 aPosition;
attribute vec2 aColorData;
varying vec2 vTexture;
void main() {
gl_Position = aPosition;
#ifdef FILTER
vTexture = aColorData + 0.5;
#else
vTexture = aColorData;
#endif
}