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454 lines
17 KiB
YAML
454 lines
17 KiB
YAML
emulator: ScummVM
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/scummvm"
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upstream: "https://github.com/scummvm/scummvm"
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logo: "https://raw.githubusercontent.com/scummvm/scummvm/master/icons/scummvm.svg"
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profiled_date: "2026-03-25"
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source_commit: "c3f4936d1ba2af178816cc9bb06087025e4a2bea"
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core_version: "2.8.0git"
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display_name: "ScummVM"
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cores: [scummvm]
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systems: [scummvm]
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# ScummVM is a multi-engine point-and-click adventure game interpreter.
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# The libretro port uses a specific directory layout under the RetroArch
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# system directory:
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#
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# <system>/scummvm/ - main ScummVM subdirectory
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# <system>/scummvm/extra/ - engine data files, soundfonts, shaders
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# <system>/scummvm/theme/ - GUI themes and related assets
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#
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# These paths are defined in Makefile.common:
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# SCUMMVM_SYSTEM_SUBDIR = scummvm
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# SCUMMVM_EXTRA_SUBDIR = extra
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# SCUMMVM_THEME_SUBDIR = theme
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#
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# The bundled scummvm.zip release artifact contains the full directory
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# tree pre-built. Extracting it into <system>/ is the easiest setup.
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#
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# MT-32/CM-32L ROM files go in scummvm/extra/ and are loaded by
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# audio/softsynth/mt32.cpp. The core tries CM-32L first, then MT-32.
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# These are NOT bundled (proprietary). Everything else is open-source
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# data shipped with ScummVM releases.
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# ----- scummvm.ini (config, auto-created) -----
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# Stored at <system>/scummvm.ini. Created by the core on first run.
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# Not listed here since it's not a distributable data file.
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files:
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# ================================================================
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# MT-32 / CM-32L ROM files (proprietary, not bundled)
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# Loaded from the extra path by audio/softsynth/mt32.cpp
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# CM-32L is tried first, falls back to MT-32.
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# ================================================================
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- name: "MT32_CONTROL.ROM"
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path: "scummvm/extra/MT32_CONTROL.ROM"
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required: false
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size: 65536
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source_ref: "audio/softsynth/mt32.cpp:298,581"
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note: >
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Roland MT-32 control ROM. Required for MT-32 music emulation in games
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that use MT-32 MIDI (e.g. Monkey Island, Indiana Jones). Not bundled
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with ScummVM. Must be paired with MT32_PCM.ROM.
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- name: "MT32_PCM.ROM"
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path: "scummvm/extra/MT32_PCM.ROM"
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required: false
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size: 524288
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source_ref: "audio/softsynth/mt32.cpp:298,581"
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note: >
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Roland MT-32 PCM ROM. Contains the sample data for MT-32 emulation.
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Must be paired with MT32_CONTROL.ROM.
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- name: "CM32L_CONTROL.ROM"
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path: "scummvm/extra/CM32L_CONTROL.ROM"
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required: false
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size: 65536
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source_ref: "audio/softsynth/mt32.cpp:293,582"
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note: >
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Roland CM-32L control ROM. Preferred over MT-32 ROMs when both are
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present. The CM-32L is a rack-mount version of the MT-32 with extra
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sound effects used by some LucasArts and Sierra games.
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- name: "CM32L_PCM.ROM"
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path: "scummvm/extra/CM32L_PCM.ROM"
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required: false
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size: 1048576
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source_ref: "audio/softsynth/mt32.cpp:293,582"
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note: >
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Roland CM-32L PCM ROM. Contains sample data for CM-32L emulation.
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Must be paired with CM32L_CONTROL.ROM.
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# ================================================================
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# SoundFont (bundled with ScummVM releases)
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# Default filename defined in libretro-defs.h:32
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# ================================================================
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- name: "Roland_SC-55.sf2"
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path: "scummvm/extra/Roland_SC-55.sf2"
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required: false
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source_ref: "backends/platform/libretro/include/libretro-defs.h:32, backends/platform/libretro/src/libretro-os-utils.cpp:197"
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note: >
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Roland SC-55 SoundFont for General MIDI playback. This is the default
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soundfont (DEFAULT_SOUNDFONT_FILENAME). Bundled in official ScummVM
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releases. Used as fallback when no MT-32 ROMs are available.
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# ================================================================
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# GUI themes - placed in scummvm/theme/
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# Listed in dists/scummvm.rc
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# ================================================================
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- name: "scummmodern.zip"
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path: "scummvm/theme/scummmodern.zip"
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required: false
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source_ref: "dists/scummvm.rc:24"
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note: "Modern GUI theme for ScummVM launcher."
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- name: "scummclassic.zip"
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path: "scummvm/theme/scummclassic.zip"
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required: false
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source_ref: "dists/scummvm.rc:23"
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note: "Classic GUI theme for ScummVM launcher."
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- name: "scummremastered.zip"
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path: "scummvm/theme/scummremastered.zip"
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required: false
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source_ref: "dists/scummvm.rc:25"
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note: "Remastered GUI theme for ScummVM launcher."
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- name: "residualvm.zip"
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path: "scummvm/theme/residualvm.zip"
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required: false
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source_ref: "dists/scummvm.rc:26"
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note: "ResidualVM theme for 3D adventure games (Grim Fandango, Myst III)."
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- name: "gui-icons.dat"
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path: "scummvm/theme/gui-icons.dat"
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required: false
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source_ref: "dists/scummvm.rc:27"
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note: "GUI icon pack used by the ScummVM launcher interface."
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- name: "shaders.dat"
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path: "scummvm/theme/shaders.dat"
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required: false
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source_ref: "dists/scummvm.rc:28"
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note: "Compiled shader pack for the GUI rendering pipeline."
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- name: "translations.dat"
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path: "scummvm/theme/translations.dat"
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required: false
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source_ref: "dists/scummvm.rc:43"
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note: "GUI translation strings for ScummVM launcher localization."
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# ================================================================
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# Core engine data - placed in scummvm/extra/
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# Listed in dists/engine-data/engine_data_core.mk (always included)
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# ================================================================
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- name: "achievements.dat"
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path: "scummvm/extra/achievements.dat"
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required: false
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source_ref: "dists/engine-data/engine_data_core.mk"
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note: "Achievement definitions for supported games."
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- name: "classicmacfonts.dat"
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path: "scummvm/extra/classicmacfonts.dat"
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required: false
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source_ref: "dists/engine-data/engine_data_core.mk"
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note: "Classic Macintosh bitmap fonts for Mac game rendering."
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- name: "encoding.dat"
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path: "scummvm/extra/encoding.dat"
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required: false
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source_ref: "dists/engine-data/engine_data_core.mk"
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note: "Character encoding tables for text rendering across languages."
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- name: "helpdialog.zip"
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path: "scummvm/extra/helpdialog.zip"
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required: false
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source_ref: "dists/engine-data/engine_data_core.mk"
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note: "Help dialog assets for the in-game help system."
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- name: "macgui.dat"
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path: "scummvm/extra/macgui.dat"
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required: false
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source_ref: "dists/engine-data/engine_data_core.mk"
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note: "Macintosh GUI widget data for Mac-style game interfaces."
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# ================================================================
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# Per-engine data files - placed in scummvm/extra/
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# Listed in dists/engine-data/engine_data.mk (conditionally included)
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# ================================================================
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- name: "access.dat"
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path: "scummvm/extra/access.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_ACCESS)"
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note: "Engine data for Access Software games (e.g. Amazon, Martian Memorandum)."
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- name: "bagel.dat"
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path: "scummvm/extra/bagel.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_BAGEL)"
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note: "Engine data for Bagel engine games."
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- name: "cryo.dat"
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path: "scummvm/extra/cryo.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_CRYO)"
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note: "Engine data for Cryo Interactive games (e.g. Dune, Lost Eden)."
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- name: "cryomni3d.dat"
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path: "scummvm/extra/cryomni3d.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_CRYOMNI3D)"
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note: "Engine data for CryOmni3D games (Versailles 1685)."
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- name: "darkseed.dat"
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path: "scummvm/extra/darkseed.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_DARKSEED)"
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note: "Engine data for Dark Seed (H.R. Giger adventure game)."
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- name: "drascula.dat"
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path: "scummvm/extra/drascula.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_DRASCULA)"
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note: "Engine data for Drascula: The Vampire Strikes Back."
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- name: "freescape.dat"
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path: "scummvm/extra/freescape.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_FREESCAPE)"
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note: "Engine data for Freescape games (Driller, Dark Side, Total Eclipse)."
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- name: "got.aud"
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path: "scummvm/extra/got.aud"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_GOT)"
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note: "Audio data for Game of Thrones engine."
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- name: "got.gfx"
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path: "scummvm/extra/got.gfx"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_GOT)"
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note: "Graphics data for Game of Thrones engine."
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- name: "hadesch_translations.dat"
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path: "scummvm/extra/hadesch_translations.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_HADESCH)"
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note: "Translation data for Hades Challenge."
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- name: "hugo.dat"
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path: "scummvm/extra/hugo.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_HUGO)"
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note: "Engine data for Hugo's House of Horrors trilogy."
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- name: "kyra.dat"
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path: "scummvm/extra/kyra.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_KYRA)"
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note: "Engine data for Kyrandia series (Legend of Kyrandia, Hand of Fate, Malcolm's Revenge)."
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- name: "lure.dat"
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path: "scummvm/extra/lure.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_LURE)"
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note: "Engine data for Lure of the Temptress."
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- name: "macventure.dat"
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path: "scummvm/extra/macventure.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_MACVENTURE)"
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note: "Engine data for MacVenture games (Shadowgate, Deja Vu, Uninvited)."
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- name: "mm.dat"
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path: "scummvm/extra/mm.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_MM)"
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note: "Engine data for Might and Magic engine."
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- name: "mort.dat"
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path: "scummvm/extra/mort.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_MORTEVIELLE)"
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note: "Engine data for Mortville Manor."
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- name: "myst3.dat"
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path: "scummvm/extra/myst3.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_MYST3)"
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note: "Engine data for Myst III: Exile."
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- name: "nancy.dat"
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path: "scummvm/extra/nancy.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_NANCY)"
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note: "Engine data for Nancy Drew adventure games."
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- name: "neverhood.dat"
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path: "scummvm/extra/neverhood.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_NEVERHOOD)"
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note: "Engine data for The Neverhood."
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- name: "prince_translation.dat"
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path: "scummvm/extra/prince_translation.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_PRINCE)"
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note: "Translation data for The Prince and the Coward."
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- name: "queen.tbl"
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path: "scummvm/extra/queen.tbl"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_QUEEN)"
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note: "Resource table for Flight of the Amazon Queen."
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- name: "sky.cpt"
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path: "scummvm/extra/sky.cpt"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_SKY)"
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note: "Compact table for Beneath a Steel Sky."
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- name: "supernova.dat"
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path: "scummvm/extra/supernova.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_SUPERNOVA)"
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note: "Engine data for Mission Supernova."
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- name: "teenagent.dat"
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path: "scummvm/extra/teenagent.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_TEENAGENT)"
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note: "Engine data for Teenagent."
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- name: "titanic.dat"
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path: "scummvm/extra/titanic.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_TITANIC)"
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note: "Engine data for Starship Titanic."
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- name: "tony.dat"
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path: "scummvm/extra/tony.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_TONY)"
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note: "Engine data for Tony Tough and the Night of Roasted Moths."
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- name: "toon.dat"
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path: "scummvm/extra/toon.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_TOON)"
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note: "Engine data for Toonstruck."
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- name: "ultima.dat"
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path: "scummvm/extra/ultima.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_ULTIMA)"
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note: "Engine data for Ultima series (Ultima IV-VIII, Savage Empire, Martian Dreams)."
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- name: "ultima8.dat"
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path: "scummvm/extra/ultima8.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_ULTIMA)"
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note: "Engine data specific to Ultima VIII: Pagan."
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- name: "wintermute.zip"
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path: "scummvm/extra/wintermute.zip"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_WINTERMUTE)"
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note: "Engine data for Wintermute engine games."
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- name: "fonts.dat"
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path: "scummvm/extra/fonts.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (USE_FREETYPE2)"
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note: "FreeType2 font data for text rendering."
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- name: "fonts-cjk.dat"
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path: "scummvm/extra/fonts-cjk.dat"
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required: false
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source_ref: "dists/engine-data/engine_data_big.mk (USE_FREETYPE2)"
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note: "CJK (Chinese/Japanese/Korean) font data. Large file, only for systems with enough memory."
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- name: "fonts-imgui.dat"
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path: "scummvm/extra/fonts-imgui.dat"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (USE_IMGUI)"
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note: "ImGui font data for debug overlay rendering."
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- name: "grim-patch.lab"
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path: "scummvm/extra/grim-patch.lab"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_GRIM)"
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note: "Patch data for Grim Fandango."
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- name: "monkey4-patch.m4b"
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path: "scummvm/extra/monkey4-patch.m4b"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_MONKEY4)"
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note: "Patch data for Escape from Monkey Island."
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# ================================================================
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# AGI engine dictionary
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# ================================================================
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- name: "pred.dic"
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path: "scummvm/extra/pred.dic"
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required: false
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source_ref: "dists/engine-data/engine_data.mk (ENABLE_AGI)"
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note: "Predictive text dictionary for AGI engine text input (King's Quest, Space Quest, etc)."
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# ================================================================
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# Virtual keyboard pack
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# ================================================================
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- name: "vkeybd_default.zip"
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path: "scummvm/extra/vkeybd_default.zip"
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required: false
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source_ref: "backends/platform/libretro/scripts/bundle_datafiles.sh (hardcoded addition)"
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note: "Default virtual keyboard layout. Added to the extra path by the build script."
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# ================================================================
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# Shaders - placed in scummvm/extra/shaders/
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# Grim Fandango, Escape from Monkey Island, Myst III, The Longest
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# Journey (Stark), Wintermute 3D, Freescape, HPL1 (Penumbra),
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# Playground3D test engine. Listed in dists/scummvm.rc.
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# Individual shader files are NOT listed here since they are
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# bundled in shaders.dat for the theme path and as individual
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# files in the extra/shaders/ directory. The build bundles them
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# automatically via backends/platform/libretro/scripts/bundle_datafiles.sh.
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# ================================================================
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notes:
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directory_layout: >
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The libretro core expects: <system>/scummvm/extra/ for engine data and
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soundfonts, <system>/scummvm/theme/ for GUI themes. The bundled
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scummvm.zip release contains the full tree and can be extracted
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directly into the system directory. Individual shader files go in
|
|
<system>/scummvm/extra/shaders/.
|
|
mt32_emulation: >
|
|
MT-32 emulation requires either MT32_CONTROL.ROM + MT32_PCM.ROM or
|
|
CM32L_CONTROL.ROM + CM32L_PCM.ROM in the extra directory. These are
|
|
proprietary Roland ROM dumps, not shipped with ScummVM. CM-32L ROMs
|
|
are preferred when both sets are present. Without these, games that
|
|
use MT-32 MIDI fall back to General MIDI with the Roland SC-55
|
|
soundfont.
|
|
scummvm_zip: >
|
|
Official ScummVM libretro releases include scummvm.zip which bundles
|
|
all themes, engine data, shaders, and the SC-55 soundfont. This
|
|
single file extracted to <system>/ provides a complete setup minus
|
|
the proprietary MT-32/CM-32L ROMs.
|
|
config_file: >
|
|
ScummVM stores its configuration in <system>/scummvm.ini. This file
|
|
is auto-created on first launch and stores game entries, paths, and
|
|
user preferences. Not a distributable data file.
|
|
shaders: >
|
|
OpenGL shaders for 3D engines (Grim Fandango, Myst III, The Longest
|
|
Journey, Penumbra, Wintermute 3D, Freescape) are placed as individual
|
|
.vertex/.fragment files in <system>/scummvm/extra/shaders/. There are
|
|
roughly 130 shader files across all engines.
|