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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
30 lines
1.1 KiB
YAML
30 lines
1.1 KiB
YAML
emulator: LOVE 0.10.2
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type: standalone
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core_classification: game_engine
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source: "https://github.com/love2d/love"
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upstream: "https://github.com/love2d/love"
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profiled_date: "2026-10-20"
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source_commit: "9e139779956ddba89333eece8104bd7b1b4ff2e7"
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core_version: "0.10.2"
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display_name: "LOVE 2D game framework (0.10.2)"
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cores:
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- love-0.10.2
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systems: []
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mode: standalone
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notes: |
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Lua 2D game framework at tag 0.10.2, kept by RetroPie beside the 11.x
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package for games written against the 0.10 API
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(scriptmodules/ports/love-0.10.2.sh). RetroPie runs `love %ROM%` with a
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.love archive or a game directory.
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boot.lua first tries the executable itself as a fused archive, then the
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path given on the command line (src/scripts/boot.lua:275-296), and stops
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with "No code to run" when neither holds main.lua
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(src/scripts/boot.lua:500-506). conf.lua and every asset come from the
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game. boot.lua and nogame.lua are compiled in as headers, and the default
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font is Vera.ttf compiled in (src/modules/font/Font.cpp:34-41). Nothing
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is read from a BIOS or system directory.
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files: []
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