Files
libretro/bios/Other/fpse-ng/FPse64/shaders/FXAA.vsh
T

7 lines
195 B
V Shell

attribute highp vec2 aVertex;
attribute highp vec2 aTexCoord;
varying mediump vec2 vTexCoord;
void main(){
gl_Position = vec4(aVertex.x, aVertex.y, 0.0, 1.0);
vTexCoord = aTexCoord;
}