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8 lines
197 B
V Shell
8 lines
197 B
V Shell
attribute highp vec2 aVertex;
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attribute highp vec2 aTexCoord;
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varying mediump vec2 vTexCoord;
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void main(){
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gl_Position = vec4(aVertex.x, aVertex.y, 0.0, 1.0);
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vTexCoord = aTexCoord;
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}
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