Files
libretro/emulators/dice.yml
T
Abdessamad Derraz 9fce5bef87 docs: name the release five advanced pins hold
The pins moved past a newer release: dice v0.4.3, geargrafx 1.8.4,
gearlynx 1.2.35, izapple2 v2.5.0, lightspark 0.10.0 (its CMake version
at the pin). The drhelius cores take their version from git describe,
dice and izapple2 carry none, so the release tag is the version.
2026-10-23 17:27:40 +02:00

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YAML

emulator: DICE
type: libretro
core_classification: community_fork
source: "https://github.com/mittonk/dice-libretro"
upstream: "https://sourceforge.net/projects/dice/"
profiled_date: "2026-03-23"
source_commit: "4b4596b8dd2252b9d08bd6aaa02afda4be834db3"
core_version: "v0.4.3"
display_name: "Arcade (DICE)"
cores:
- dice
systems:
- discrete-arcade
notes: |
Discrete Integrated Circuit Emulator. Emulates early arcade hardware built
from discrete logic components with no CPU. Libretro port by Ken Mitton,
based on upstream DICE by Adam B.
Games load as MAME-style ZIP archives matched by CRC32 per ROM chip
(chips/rom.cpp:41-218). ROM-less games (Pong, Breakout, etc.) use .dmy
dummy launcher files. The system directory is retrieved but never used
for file loading (libretro.cpp:60-62).
exclusion_note: >
The system directory is asked for and stored in retro_base_directory, which
is named in no other file of the tree and read nowhere: the answer is never
used (libretro.cpp:28,60-63).
files: []
analysis:
rom_loading:
method: "MAME-style ZIP, matched by CRC32 per RomDesc"
source_ref: "chips/rom.cpp:41-218"
zip_handling: "unzip library (unzip/), opened via libretro_zip_filename"
game_count: 21
rom_games: 10
romless_games: 11
filesystem_access: false
system_directory_used: false
bios_required: false