Files
libretro/emulators/boom3.yml
Abdessamad Derraz 26f2824259 feat: re-profile 37 emulators with upstream verification
source-verified core_classification, upstream URLs, validation fields,
and hle_fallback flags. trimmed verbose notes. removed phantom files
(azahar boot9/sector0x96). added bsnes2014 variant profiles.
2026-03-23 10:58:32 +01:00

30 lines
1.4 KiB
YAML

emulator: boom3
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/boom3"
upstream: "https://github.com/dhewm/dhewm3"
profiled_date: "2026-03-23"
core_version: "git"
display_name: "Doom 3 (boom3)"
cores: [boom3, boom3_xp]
systems: [doom3]
verification: existence
notes: >
Doom 3 source port based on dhewm3 (GPL Doom 3 engine). The core accepts
.pk4 extensions (retro_get_system_info sets valid_extensions = "pk4").
Content is loaded directly from the .pk4 file path - the engine extracts
the grandparent directory as fs_basepath (libretro.cpp:1097,1135-1136
via extract_directory called twice on info->path) and expects the standard
Doom 3 directory layout with base/ containing pak000.pk4 through pak008.pk4.
BASE_GAMEDIR is hardcoded to "base" (Licensee.h:58). The boom3_xp variant
compiles with _D3XP defined, which passes "+set fs_game d3xp" at startup
(libretro.cpp:538-544) to load the Resurrection of Evil expansion from a
d3xp/ subdirectory alongside base/. The filesystem code (FileSystem.cpp:2125)
scans for .pk4 files in the game directory and loads them in order, with
higher-numbered paks overriding lower ones. The core requires OpenGL
(RETRO_ENVIRONMENT_SET_HW_RENDER) and XRGB8888 pixel format. All required
files are commercial Doom 3 game data, not engine firmware. No BIOS or
system files are needed in the RetroArch system directory.
files: []