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https://github.com/Abdess/retroarch_system.git
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legacy_<version>.pk3 is the engine's own build output, named from git describe and different for each release and architecture (ETLBuildMod.cmake:301-316, ETLVersion.cmake:120-131). It is installed with the engine, not downloaded on first run as the note said.
80 lines
3.4 KiB
YAML
80 lines
3.4 KiB
YAML
emulator: ET Legacy
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type: standalone
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core_classification: game_engine
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source: "https://github.com/etlegacy/etlegacy"
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upstream: "https://github.com/etlegacy/etlegacy"
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profiled_date: "2026-10-04"
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source_commit: "f8974d1861e3e95c236d3a7c05362d05f408275f"
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core_version: "2.83.0+git"
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display_name: "ET: Legacy"
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cores: [etlegacy]
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systems: [enemyterritory]
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notes: |
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Wolfenstein: Enemy Territory source port. BASEGAME = "etmain"
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(src/qcommon/qcommon.h:787). FS_InitFilesystem (src/qcommon/files.c:
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5066-5094) refuses to start if pak0.pk3 is not reachable under etmain
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and prints "Please copy pak0.pk3 from the 'etmain' path of your
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Wolfenstein: Enemy Territory installation to <path>". pak1.pk3 and
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pak2.pk3 are checked against the server's requested pak list in
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FS_ComparePaks (src/qcommon/files.c:4011-4018) but neither is a
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startup gate. Third-party mods pull them in as needed (see README.md
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"In addition, third party mods might also require pak1.pk3 and
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pak2.pk3"). mp_bin.pk3 ships in the retail release and holds the
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stock multiplayer binaries.
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NUM_ID_PAKS = 9 (src/qcommon/qcommon.h:815) counts the names recognised
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by FS_idPak. Retail Enemy Territory 2.60b publishes only pak0, pak1,
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pak2 and mp_bin, so the extra slots are reserved for forward compatible
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server lists, never filled by id.
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fs_game defaults to the legacy mod (src/qcommon/files.c:5141-5148). The
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build packs the cgame and ui libraries with the source tree's etmain/
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assets (configs, presets, locale files) into legacy/legacy_<version>.pk3
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and installs it with the engine (cmake/ETLBuildMod.cmake:301-316). The
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client extracts its cgame and ui libraries from that pk3 at load
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(src/sys/sys_main.c:954-966). The user still has to supply the retail
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pak0.pk3 from the free Enemy Territory 2.60b download. pak0.pk3 holds
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every id map, model, texture and sound.
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files:
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- name: "pak0.pk3"
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category: game_data
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system: enemyterritory
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path: "etmain/pak0.pk3"
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required: true
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source_ref: "src/qcommon/files.c:5066-5094 (fatal if absent), 5076 (FS_FOpenFileRead \"pak0.pk3\"), src/qcommon/qcommon.h:787 (BASEGAME \"etmain\")"
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note: "Retail Wolfenstein: Enemy Territory 2.60b data pak. Startup gate."
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- name: "pak1.pk3"
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category: game_data
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system: enemyterritory
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path: "etmain/pak1.pk3"
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required: false
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source_ref: "src/qcommon/files.c:4011-4018 (FS_idPak, NUM_ID_PAKS=9), README.md"
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note: "Retail content update pak. Required by servers running 2.60b, pulled in by FS_ComparePaks."
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- name: "pak2.pk3"
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category: game_data
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system: enemyterritory
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path: "etmain/pak2.pk3"
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required: false
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source_ref: "src/qcommon/files.c:4011-4018 (FS_idPak), README.md"
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note: "Retail content update pak."
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- name: "mp_bin.pk3"
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category: game_data
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system: enemyterritory
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path: "etmain/mp_bin.pk3"
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required: false
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source_ref: "src/qcommon/files.c:4011-4018 (FS_idPak)"
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note: "Retail multiplayer QVM binaries. ET Legacy ships its own cgame/ui binaries, and the retail pack is for pure clients joining stock servers."
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exclusion_note: >
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legacy/legacy_<version>.pk3 is not listed. It is the engine's own build
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output, named after the git describe of the build and holding cgame and
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ui libraries compiled for the host, so every release and architecture
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ships different bytes under a different name. It arrives with every
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install of the engine.
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ref: cmake/ETLBuildMod.cmake:301-316, cmake/ETLVersion.cmake:120-131
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