mirror of
https://github.com/Abdess/retroarch_system.git
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44 lines
1.8 KiB
YAML
44 lines
1.8 KiB
YAML
emulator: Sonic CD Decompilation
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type: standalone
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core_classification: game_engine
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source: "https://github.com/RSDKModding/RSDKv3-Decompilation"
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upstream: "https://github.com/RSDKModding/RSDKv3-Decompilation"
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source_commit: "a99e16ad15f4f824c1b9f96a61b3f8576ab648e2"
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profiled_date: "2026-10-04"
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display_name: "Sonic CD (RSDKv3 Decomp)"
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cores: []
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systems: [soniccd]
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notes: |
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Retro Engine v3 decompilation of Sonic CD (2011 Christian Whitehead
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mobile/Steam port). Single binary; one data pack per install.
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CheckRSDKFile only fopen()s the pack; there is no signature test. If
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the file is absent the engine falls back to a loose Data/ tree. When
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GameConfig.bin cannot be loaded either way it writes usage.txt
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describing the layout it wants.
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ref: RSDKv3/Reader.cpp:26-87 (CheckRSDKFile), RSDKv3/RetroEngine.cpp:283-321,
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RSDKv3/RetroEngine.cpp:329-366
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settings.ini key Dev:DataFile overrides the default "Data.rsdk".
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ref: RSDKv3/Userdata.cpp:352-353,467-468, RSDKv3/RetroEngine.hpp:437
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Bytecode detection probes two layouts in order after the pack opens:
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Data/Scripts/ByteCode/GlobalCode.bin (BYTECODE_MOBILE) or GS000.bin
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(BYTECODE_PC). Either lives inside Data.rsdk when the official pack
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is present.
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ref: RSDKv3/Reader.cpp:54-82
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files:
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- name: "Data.rsdk"
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category: game_data
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system: soniccd
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required: true
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source_ref: "RSDKv3/Userdata.cpp:352 (default name), RSDKv3/Userdata.cpp:467-468 (Dev:DataFile), RSDKv3/RetroEngine.cpp:302-305 (CheckRSDKFile call)"
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note: |
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Sonic CD assets (RSDK v3 container). Shipped with the official
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Sonic CD release (Steam, iOS, Android, Sonic Origins). The engine
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opens the file with fopen(); content is validated by trying to
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load Data/Scripts/ByteCode/GlobalCode.bin or GS000.bin from
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inside, not by hashing the pack.
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