Files
libretro/bios/Game Engines/Ikemen GO/ikemen/external/script/debug.lua
T

233 lines
7.2 KiB
Lua

--;===========================================================
--; DEBUG HOTKEYS
--;===========================================================
--key, ctrl, alt, shift, pause, debug key, function
addHotkey('c', true, false, false, true, false, 'toggleClsnDisplay()')
addHotkey('d', true, false, false, true, false, 'toggleDebugDisplay(nil, false)')
addHotkey('d', true, false, true, true, false, 'toggleDebugDisplay(nil, true)')
addHotkey('d', false, false, true, true, false, 'toggleDebugDisplay(true, nil)')
addHotkey('w', true, false, false, true, false, 'toggleWireframeDisplay()')
addHotkey('s', true, false, false, true, true, 'changeSpeed()')
addHotkey('KP_PLUS', true, false, false, true, true, 'changeSpeed(0.01)')
addHotkey('KP_MINUS', true, false, false, true, true, 'changeSpeed(-0.01)')
addHotkey('l', true, false, false, true, true, 'toggleLifebarDisplay()')
addHotkey('v', true, false, false, true, true, 'toggleVSync()')
addHotkey('1', true, false, false, true, true, 'toggleAI(1)')
addHotkey('1', true, true, false, true, true, 'togglePlayer(1)')
addHotkey('2', true, false, false, true, true, 'toggleAI(2)')
addHotkey('2', true, true, false, true, true, 'togglePlayer(2)')
addHotkey('3', true, false, false, true, true, 'toggleAI(3)')
addHotkey('3', true, true, false, true, true, 'togglePlayer(3)')
addHotkey('4', true, false, false, true, true, 'toggleAI(4)')
addHotkey('4', true, true, false, true, true, 'togglePlayer(4)')
addHotkey('5', true, false, false, true, true, 'toggleAI(5)')
addHotkey('5', true, true, false, true, true, 'togglePlayer(5)')
addHotkey('6', true, false, false, true, true, 'toggleAI(6)')
addHotkey('6', true, true, false, true, true, 'togglePlayer(6)')
addHotkey('7', true, false, false, true, true, 'toggleAI(7)')
addHotkey('7', true, true, false, true, true, 'togglePlayer(7)')
addHotkey('8', true, false, false, true, true, 'toggleAI(8)')
addHotkey('8', true, true, false, true, true, 'togglePlayer(8)')
addHotkey('9', true, true, false, true, true, 'togglePlayer(9)')
addHotkey('F1', false, false, false, false, true, 'kill(2); kill(4); kill(6); kill(8)')
addHotkey('F1', true, false, false, false, true, 'kill(1); kill(3); kill(5); kill(7)')
addHotkey('F2', false, false, false, false, true, 'kill(1,1); kill(2,1); kill(3,1); kill(4,1); kill(5,1); kill(6,1); kill(7,1); kill(8,1)')
addHotkey('F2', true, false, false, false, true, 'kill(1,1); kill(3,1); kill(5,1); kill(7,1)')
addHotkey('F2', false, false, true, false, true, 'kill(2,1); kill(4,1); kill(6,1); kill(8,1)')
addHotkey('F3', false, false, false, false, true, 'powMax(1); powMax(2)')
addHotkey('F3', true, false, true, false, true, 'toggleMaxPowerMode()')
addHotkey('F4', false, false, false, false, true, 'resetRound(); closeMenu()')
addHotkey('F4', false, false, true, false, true, 'reload(); closeMenu(); trainingReset()')
addHotkey('F5', false, false, false, false, true, 'setTime(0)')
addHotkey('F8', false, false, false, false, true, 'clearConsole()')
addHotkey('F9', false, false, false, true, false, 'loadState()')
addHotkey('F10', false, false, false, true, false, 'saveState()')
addHotkey('SPACE', false, false, false, false, true, 'full(1); full(2); full(3); full(4); full(5); full(6); full(7); full(8); setTime(getRoundTime())')
addHotkey('i', true, false, false, true, true, 'stand(1); stand(2); stand(3); stand(4); stand(5); stand(6); stand(7); stand(8)')
addHotkey('PAUSE', false, false, false, true, false, 'togglePause(); closeMenu()')
addHotkey('SCROLLLOCK', false, false, false, true, false, 'frameStep()')
function changeSpeed(add)
local accel = debugMode("accel")
if add ~= nil then
setAccel(math.max(0.01, accel + add))
elseif accel >= 4 then
setAccel(0.25)
else
setAccel(accel * 2)
end
end
function toggleAI(p)
local oldid = id()
if player(p) then
if aiLevel() > 0 then
setAILevel(0)
else
setAILevel(gameOption('Options.Difficulty'))
end
playerId(oldid)
end
end
function kill(p, ...)
local oldid = id()
if player(p) then
local n = ...
if not n then n = 0 end
setLife(n)
setRedLife(0)
playerId(oldid)
end
end
function powMax(p)
local oldid = id()
if player(p) then
setPower(powerMax())
setGuardPoints(guardPointsMax())
setDizzyPoints(dizzyPointsMax())
playerId(oldid)
end
end
function full(p)
local oldid = id()
if player(p) then
setLife(lifeMax())
setPower(powerMax())
setGuardPoints(guardPointsMax())
setDizzyPoints(dizzyPointsMax())
setRedLife(lifeMax())
removeDizzy()
playerId(oldid)
end
end
function stand(p)
local oldid = id()
if player(p) then
selfState(0)
playerId(oldid)
end
end
function closeMenu()
main.pauseMenuActive = false
end
function trainingReset()
if gameMode() == 'training' then
menu.f_trainingReset()
end
end
--;===========================================================
--; MCONSOLE EQUIVALENTS
--;===========================================================
function toggleDebugPause()
togglePause()
closeMenu()
end
function toggleMaxPowerModeAll() -- maxpowermode
toggleMaxPowerMode()
end
function matchReload() -- matchreset
reload()
closeMenu()
end
function powMaxAll()
powMax(1)
powMax(2)
end
function resetRoundNow()
resetRound()
closeMenu()
end
function fullAll()
full(1)
full(2)
full(3)
full(4)
full(5)
full(6)
full(7)
full(8)
setTime(getRoundTime())
clearConsole()
end
function standAll()
stand(1)
stand(2)
stand(3)
stand(4)
stand(5)
stand(6)
stand(7)
stand(8)
end
--;===========================================================
--; DEBUG STATUS INFO
--;===========================================================
function statusInfo(p)
local oldid = id()
if not player(p) then return false end
local ret = string.format(
'P%d: %d; LIF:%4d; POW:%4d; ATK:%4d; DEF:%4d; RED:%4d; GRD:%4d; STN:%4d',
playerNo(), id(), life(), power(), attack(), defence(), redLife(), guardPoints(), dizzyPoints()
)
playerId(oldid)
return ret
end
loadDebugStatus('statusInfo')
--;===========================================================
--; DEBUG PLAYER/HELPER INFO
--;===========================================================
function customState()
if not inCustomState() then return "" end
return " (in " .. getStateOwnerName() .. ", Player " .. getStateOwnerPlayerNo() .. "'s state)"
end
function boolToInt(bool)
if bool then return 1 end
return 0
end
function engineInfo()
return string.format('Frames: %d, VSync: %d; Speed: %d/%d%%; FPS: %.1f', roundTime(), gameOption('Video.VSync'), ticksPerSecond(), getGameSpeed(), getGameFPS())
end
function playerInfo()
return string.format('%s, Player %d, ID %d%s', name(), playerNo(), id(), customState())
end
function actionInfo()
return string.format(
'ActionID: %d (P%d); SPR: %d,%d; ElemNo: %d/%d; Time: %d/%d (%d/%d)',
anim(), animPlayerNo(), spriteVar("group"), spriteVar("image"), animElemNo(0), getAnimElemCount(), animElemTime(animElemNo(0)), animElemVar("time"), getAnimTimeSum(), animLength()
)
end
function stateInfo()
return string.format(
'State No: %d (P%d); CTRL: %s; Type: %s; MoveType: %s; Physics: %s; Time: %d',
stateNo(), getStateOwnerPlayerNo(), boolToInt(ctrl()), stateType(), moveType(), physics(), time()-1
)
end
loadDebugInfo({'engineInfo', 'playerInfo', 'actionInfo', 'stateInfo'})
function loop()
hook.run("loop")
hook.run("loop#" .. gameMode())
end