Files
libretro/bios/Other/eka2l1/resources/sprite_mask.frag
T

21 lines
524 B
GLSL

#version 140
uniform sampler2D u_tex;
uniform sampler2D u_mask;
uniform float u_invert;
uniform float u_flat;
uniform vec4 u_color;
uniform float u_flip;
in vec2 r_texcoord;
out vec4 o_color;
void main() {
vec4 maskValue = texture(u_mask, r_texcoord);
maskValue = mix(maskValue, vec4(1.0) - maskValue, vec4(u_invert));
vec4 colorOriginal = texture(u_tex, r_texcoord) * (u_color / 255.0);
colorOriginal.a = mix(maskValue.r, 1.0 - step(maskValue.r, 0.0), step(1.0, u_flat));
o_color = colorOriginal;
}