mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-12 14:33:23 -05:00
21 lines
524 B
GLSL
21 lines
524 B
GLSL
#version 140
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uniform sampler2D u_tex;
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uniform sampler2D u_mask;
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uniform float u_invert;
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uniform float u_flat;
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uniform vec4 u_color;
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uniform float u_flip;
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in vec2 r_texcoord;
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out vec4 o_color;
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void main() {
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vec4 maskValue = texture(u_mask, r_texcoord);
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maskValue = mix(maskValue, vec4(1.0) - maskValue, vec4(u_invert));
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vec4 colorOriginal = texture(u_tex, r_texcoord) * (u_color / 255.0);
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colorOriginal.a = mix(maskValue.r, 1.0 - step(maskValue.r, 0.0), step(1.0, u_flat));
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o_color = colorOriginal;
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} |