Files
libretro/bios/Other/eka2l1/resources/sprite_norm.vert
T

19 lines
334 B
GLSL

#version 140
in vec2 in_position;
in vec2 in_texcoord;
out vec2 r_texcoord;
out vec4 r_color;
uniform mat4 u_proj;
uniform mat4 u_model;
uniform vec4 u_color;
void main() {
gl_Position = u_proj * u_model * vec4(in_position, 0.0, 1.0);
gl_Position.y = -gl_Position.y;
r_texcoord = in_texcoord;
r_color = u_color;
}