Files
libretro/bios/Other/fpse-ng/FPse64/shaders/Grayscale.fsh
T

10 lines
215 B
GLSL

precision mediump float;
varying vec2 vTexCoord;
uniform sampler2D uTex;
void main()
{
vec4 fragColor = texture2D(uTex, vTexCoord);
gl_FragColor = vec4(dot(fragColor, vec4(0.299, 0.587, 0.114, 0.0)));
}