Files
libretro/bios/Other/jl-mod/color.fsh
T

29 lines
891 B
GLSL

precision mediump float;
uniform sampler2D uSphereUnit;
uniform vec2 uSphereSize;
uniform vec3 uLightDir;
uniform float uDirIntensity;
uniform float uToonThreshold;
uniform float uToonHigh;
uniform float uToonLow;
varying vec3 vColor;
varying vec3 vNormal;
varying float vIsReflect;
varying float vAmbIntensity;
void main() {
if (vAmbIntensity < -0.5) {
gl_FragColor = vec4(vColor, 1.0);
return;
}
float lambert_factor = max(dot(normalize(vNormal), uLightDir), 0.0);
float light = min(vAmbIntensity + uDirIntensity * lambert_factor, 1.0);
if (uToonThreshold > -0.5) {
light = light < uToonThreshold ? uToonLow : uToonHigh;
}
vec3 color = vColor * light;
if (uSphereSize.x > -0.5 && vIsReflect > 0.5) {
color += texture2D(uSphereUnit, (vNormal.xy / 128.0 + 32.0) / uSphereSize).rgb;
}
gl_FragColor = vec4(color, 1.0);
}