mirror of
https://github.com/Abdess/retroarch_system.git
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Upstream moved under 145 profiles: 679 refs shifted and 452 followed a renamed file, against 6,483 that still anchor where they were written. The recale rewrites the located ranges only, keeping the annotations and the sentences that carry them, and 106 pins advance in the same commit because refs and source_commit name one revision or the profile describes two at once. Nothing here was guessed. The 183 refs that are CHANGED, GONE or AMBIGUOUS are untouched, and the 57 profiles holding them keep their old pin until someone reads the diff: profile_sync refuses to recale a profile while any of its refs needs a re-read. trident kept its pin too, its annotated ref being one the writer will not rewrite.
62 lines
2.9 KiB
YAML
62 lines
2.9 KiB
YAML
emulator: SPMP8000Emu
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type: standalone + libretro
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core_classification: pure_libretro
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source: "https://github.com/AloysHF/SPMP8000Emu"
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upstream: "https://github.com/AloysHF/SPMP8000Emu"
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profiled_date: "2026-09-03"
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source_commit: "350c965a9909c4515eeebd190a2a57d2d5bf707a"
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core_version: "1.0.0"
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display_name: "Sunplus - SPMP8000 (SPMP8000Emu)"
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cores:
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- spmp8000emu
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systems:
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- sunplus-spmp8000
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notes: |
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Emulator for Sunplus SPMP8000 NGame1.0 games written in Rust by
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AloysHF. The libretro core and the spmp8000-emu standalone binary share
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the spmp8000emu-core crate. A .bin game is read from its full path
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(need_fullpath = true, crates/spmp8000emu-libretro/src/libretro/api.rs:96;
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from_path_with_config, crates/spmp8000emu-core/src/emulator.rs:63-68),
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its header parsed, the payload DES-decrypted and LZ77/RLE-decompressed
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with keys and tables compiled into the core, then loaded at the code
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address. The system API (emuIf, NativeGE, eCos) is implemented in Rust
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(crates/spmp8000emu-core/src/api/).
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Guest file calls (emuIfFsFileOpen, NativeGE_fsOpen, NativeGE_readRecord,
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NativeGE_writeRecord) resolve the guest path under the directory of the
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loaded .bin (crates/spmp8000emu-core/src/emulator.rs:129-131,
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crates/spmp8000emu-core/src/api/mod.rs:125-127,
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crates/spmp8000emu-core/src/api/emu_fs.rs:9-13); what a game reads or
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writes there is its own data and saves.
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY and GET_SAVE_DIRECTORY are
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defined (crates/spmp8000emu-libretro/src/libretro/constants.rs:36,
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crates/spmp8000emu-libretro/src/libretro/constants.rs:47) but nothing
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calls them.
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MIDI resources are rendered by a sample-based synthesiser whose tone
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bank is the SPMP8000 firmware's own PCM tone library, compiled into the
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core with include_bytes! (crates/spmp8000emu-core/src/tone_library.rs:8,
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crates/spmp8000emu-core/src/audio_resource.rs:498-499). It is the only
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embedded data and the only firmware-derived component; nothing is read
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from disk for it.
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files:
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- name: tonelib.bin
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system: sunplus-spmp8000
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required: false
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embedded: true
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size: 130500
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md5: f276986a8ee7d29d9ba495c1cfe0b891
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sha1: 6b52965081642630ef7aa30a90c9643f97c72410
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sha256: 5924f1cea0a65086a48b10a6553e6493a43fcf63e265d974e447be1f4262c99a
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crc32: 058a577b
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description: "SPMP8000 firmware PCM tone bank"
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note: >-
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Compiled into the core from crates/spmp8000emu-core/assets/tonelib.bin
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and never opened at run time. 256-entry patch table (128 melodic,
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128 percussion) followed by per-zone PCM samples, read by the
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NativeGE MIDI path. Hashes are of the file in the emulator
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repository; the repository states the SHA-256.
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source_ref: "crates/spmp8000emu-core/src/tone_library.rs:8, crates/spmp8000emu-core/src/tone_library.rs:24-26, crates/spmp8000emu-core/src/audio_resource.rs:498-499, crates/spmp8000emu-core/assets/README.md:3-9"
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