Files
libretro/emulators/abuse.yml
T
Abdessamad Derraz 4231902a6c docs: write prose without dashes or semicolons
Profiles, the wiki, comments, docstrings, command output and schema descriptions carried em-dashes, clause-joining semicolons, unicode arrows, box-drawing banners and check-mark glyphs. Each sentence was rewritten rather than having its character swapped. Hashes, paths, source_ref values and every cited file:line are unchanged, which a comparison of each parsed profile against the previous revision confirms.

validate_pr comments now say PASS and FAIL in words, and source_ref values in a profile's structured blocks render as code. test_prose_style fails if any of these comes back, in tracked files or in the generated site.
2026-10-19 06:47:31 +02:00

63 lines
2.4 KiB
YAML

emulator: Abuse
type: standalone
core_classification: game_engine
source: "https://github.com/Xenoveritas/abuse"
upstream: "https://github.com/Xenoveritas/abuse"
profiled_date: "2026-10-04"
source_commit: "c855a923cd7fb27b629b4e1af78b1fcc5f263d01"
core_version: "v0.9.1"
display_name: "Abuse"
cores: [abuse]
systems: []
verification: existence
notes: |
Side-scrolling 1995 action game by Crack dot Com, SDL2 fork from the Xenoveritas
branch. The port ships its own game data in-tree under data/ (14 MB), including
the Lisp scripts, levels, art and freedesktop metadata. The fRaBs expansion was
removed from this fork over licensing uncertainty.
Entry point abuse.lsp is loaded relative to the data directory. The data root
is set in src/sdlport/setup.cpp:
1. -datadir <path> CLI argument (setup.cpp:327-332)
2. datadir= in abuse.cfg (setup.cpp:182)
3. ASSETDIR compile-time constant, filled by CMakeLists.txt:45-54, "." on
Windows, abuse.app/Contents/Resources/data on macOS, share/games/abuse on
Linux (setup.cpp:441-474)
Loader1 reads abuse.lsp via lisp (loader2.cpp:284), which chain-loads
lisp/english.lsp -> lisp/common.lsp -> lisp/startup.lsp -> ...
Batocera's packaging (package/batocera/ports/abuse/abuse.mk) pins DASSETDIR to
/userdata/roms/abuse and splits the data into the Pacman package abuse-data
which pulls abuse.zoy.org's abuse-data-2.00.tar.gz, a 16 MB public-domain pack
that includes music/ and sfx/ (which the Xenoveritas tree omits).
No separate BIOS or firmware. The whole game is open content.
files:
- name: "abuse.lsp"
category: game_data
description: "Lisp entry point loaded first after setting the data directory"
required: true
bundled: true
source_ref: "src/loader2.cpp:284 (lsf default), src/netcfg.cpp:204 (lsf override)"
note: >
Shipped in the source tree under data/. Loader2 reads it via load(), and the
file in turn chain-loads the rest of the Lisp data (english.lsp,
common.lsp, startup.lsp, options.lsp, input.lsp, startup).
- name: "defaults.prp"
category: game_data
description: "Default properties for level objects"
required: true
bundled: true
source_ref: "data/abuse.lsp"
- name: "english.lsp"
path: "lisp/english.lsp"
category: game_data
description: "Localized strings loaded first by abuse.lsp"
required: true
bundled: true
source_ref: "data/abuse.lsp:9"