Files
libretro/emulators/openlara.yml
Abdessamad Derraz 58f3006d20 docs: add core_version, display_name to all 260 emulator profiles
Every profile now has:
- profiled_date: date of source code analysis
- core_version: version from libretro-core-info .info files
- display_name: human-readable name from .info files

260/260 profiles complete. 294/294 libretro cores covered.
Standalone emulators (cemu, rpcs3, xemu, vita3k) versioned manually.
2026-03-18 05:20:05 +01:00

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1.5 KiB
YAML

emulator: OpenLara
type: libretro
source: "https://github.com/libretro/OpenLara"
profiled_date: "2026-03-18"
core_version: "v1"
display_name: "Tomb Raider (OpenLara)"
cores: [openlara]
systems: [tomb-raider]
verification: existence
notes: >
Open-source reimplementation of the classic Tomb Raider engine (TR1-TR4).
Supports PC (.PHD, .TR2, .TR4), PlayStation (.PSX), and Saturn (.SAT)
level formats. The core accepts phd|psx|tr2|sat extensions
(retro_get_system_info sets valid_extensions, main.cpp:246).
need_fullpath is true - the core resolves sibling game assets relative
to the content directory. retro_load_game (main.cpp:602) derives
contentDir from the loaded level file path and strips the level/
subdirectory if present, then passes a relative levelpath to the engine.
Game version is auto-detected by probing for known level files:
DATA/GYM.PHD (TR1 PC), PSXDATA/GYM.PSX (TR1 PSX), DATA/GYM.SAT
(TR1 Saturn), data/ASSAULT.TR2 (TR2 PC), DATA/ASSAULT.PSX (TR2 PSX),
data/JUNGLE.TR2 (TR3 PC), DATA/JUNGLE.PSX (TR3 PSX), data/angkor1.tr4
(TR4 PC) - see gameflow.h:1047-1071. Audio tracks are loaded from
audio/ subdirectories as .ogg files or cdaudio.wad containers
(gameflow.h:1248-1350). The system directory is used only to create
a cache folder at {system_dir}/openlara/cache/ (main.cpp:177-197).
No BIOS, firmware, or engine data files are required in the system
directory. All required data comes from the original game files loaded
as content.
files: []