mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-11 05:53:23 -05:00
57 lines
2.0 KiB
YAML
57 lines
2.0 KiB
YAML
emulator: Eden
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type: standalone
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core_classification: community_fork
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source: "https://git.eden-emu.dev/eden-emu/eden"
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upstream: "https://git.eden-emu.dev/eden-emu/eden"
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profiled_date: "2026-03-26"
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source_commit: "c0ffc900cdf19b9373549c59a7e6b22c33615ea4"
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core_version: "0.1.1"
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display_name: "Eden (Nintendo Switch)"
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systems: [nintendo-switch]
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analysis_date: "2026-03-26"
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analysis_commit: "9347202 (depth=1)"
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mode: standalone
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# Eden is a community fork of yuzu, started by Camille LaVey.
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# Key files loaded from <data_dir>/keys/ (fs_paths.h:20, path_util.cpp:158).
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# On Linux: $XDG_DATA_HOME/eden/keys/
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# On Windows: %APPDATA%/eden/keys/
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# Firmware NCAs are installed via UI (Tools > Install Firmware), not placed as files.
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# HLE fallbacks exist for fonts, timezone, system version, mii model, ng word lists.
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files:
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- name: "prod.keys"
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required: true
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path: "switch/"
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mode: standalone
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note: "Production keys for NCA decryption (master, key area, header, titlekek)"
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source_ref: "src/core/crypto/key_manager.cpp:574-575, 853"
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- name: "title.keys"
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required: false
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path: "switch/"
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mode: standalone
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note: "Per-title encryption keys (rights_id to titlekey mappings)"
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source_ref: "src/core/crypto/key_manager.cpp:577-578, 850"
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- name: "console.keys"
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required: false
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path: "switch/"
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mode: standalone
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note: "Console-specific keys (BIS, SD seed)"
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source_ref: "src/core/crypto/key_manager.cpp:579-580"
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- name: "key_retail.bin"
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required: false
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path: "switch/"
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size: 160
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mode: standalone
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note: "Amiibo decryption keys (two InternalKey structs, 0x50 bytes each)"
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source_ref: "src/core/hle/service/nfc/common/amiibo_crypto.cpp:281-302"
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notes: |
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Eden is a standalone Nintendo Switch emulator, community fork of yuzu by Camille LaVey.
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dev.keys can be used instead of prod.keys when use_dev_keys is enabled (for Switch dev units).
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Firmware (system NCAs) must be installed through Eden's UI from a firmware ZIP or NCA folder.
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Required for commercial games. Homebrew (.nro, .nso) can run without keys or firmware.
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