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43 lines
1.9 KiB
YAML
43 lines
1.9 KiB
YAML
emulator: Ion Fury
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type: standalone
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core_classification: game_engine
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source: "https://voidpoint.io/terminx/eduke32"
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upstream: "https://voidpoint.io/terminx/eduke32"
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profiled_date: "2026-10-04"
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source_commit: "ec5824db81817866f70da326d3811bb0f52b3517"
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core_version: "r11007"
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display_name: "Ion Fury"
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cores: [fury]
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systems: [fury]
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notes: |
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Ion Fury runs on EDuke32 built with FURY=1 (GNUmakefile:6-15), which
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defines EDUKE32_STANDALONE and sets APPBASENAME=fury, APPNAME="Ion Fury".
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In standalone mode the GRP-detection table of EDuke32
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(source/duke3d/src/grpscan.cpp:38-77) is compiled out by #ifndef
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EDUKE32_STANDALONE, G_DefaultGrpFile returns "(none)"
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(source/duke3d/src/common.cpp:60-77), and the loader autoscans the search
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paths for *.grp / *.zip / *.ssi / *.pk3 / *.pk4
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(source/duke3d/src/common.cpp:913).
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Search paths added for the Fury binary include the Steam install (Ion
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Fury) and the GOG install (ION Fury), marked with SEARCHPATH_FURY
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(source/duke3d/src/common.cpp:585-587, 622-625, 822-833). After scanning,
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G_CleanupSearchPaths removes all non-FURY entries when the FURY game
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flag is active (source/duke3d/src/common.cpp:850-851), so Fury only
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reads from its own install directory.
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No hash or filename is validated by the engine: Ion Fury ships one GRP
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(fury.grp) that holds every map, art bank, sound and DEF the game needs,
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plus a small number of top-level files the retail installers lay down
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alongside it. Only the GRP is listed below; the other files
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(fury.cfg, settings.cfg, saves, screenshots) are user state.
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files:
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- name: "fury.grp"
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category: game_data
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system: fury
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required: true
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source_ref: "source/duke3d/src/common.cpp:913 (autoscan extensions), 585-587 (Steam path), 822-833 (GOG path)"
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note: "Main data archive bundled with the retail Ion Fury release. Autoscan picks it up as the only GRP under the Fury search paths."
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