Files
libretro/emulators/fbneo_cps12.yml
T
Abdessamad Derraz 11da070128 chore: recale the profile refs onto their pins
Upstream moved under 145 profiles: 679 refs shifted and 452 followed a
renamed file, against 6,483 that still anchor where they were written.
The recale rewrites the located ranges only, keeping the annotations and
the sentences that carry them, and 106 pins advance in the same commit
because refs and source_commit name one revision or the profile
describes two at once.

Nothing here was guessed. The 183 refs that are CHANGED, GONE or
AMBIGUOUS are untouched, and the 57 profiles holding them keep their old
pin until someone reads the diff: profile_sync refuses to recale a
profile while any of its refs needs a re-read. trident kept its pin too,
its annotated ref being one the writer will not rewrite.
2026-09-04 14:41:44 +02:00

44 lines
1.4 KiB
YAML

emulator: "FinalBurn Neo (CPS-1/CPS-2)"
type: libretro
core_classification: official_port
source: "https://github.com/libretro/FBNeo"
upstream: "https://github.com/finalburnneo/FBNeo"
profiled_date: "2026-03-23"
source_commit: "a251c76229f1637e433b93e29845039752771b6d"
core_version: "v1.0.0.2"
display_name: "Arcade (FinalBurn Neo) (CPS-1 / CPS-2)"
cores:
- fbneo_cps12
systems:
- cps1
- cps2
notes: |
CPS-1/CPS-2 subset of FinalBurn Neo, current codebase (not frozen).
Exists for platforms that cannot run the full FBNeo core.
CPS-1 and CPS-2 have no system BIOS. Each game ROM set is self-contained:
68000 program + Z80 sound + GFX + QSound samples (CPS-2).
Zero BRF_BIOS entries in d_cps1.cpp and d_cps2.cpp. QSound emulated in
software (qs_c.cpp:QscInit, panning table). No DSP ROM needed.
Board PLDs (buf1, ioa1, prg1/prg2, rom1, sou1) are BRF_OPT — GAL/PAL
dumps for hardware preservation, never loaded by the emulator.
hiscore.dat enables persistent high scores across all arcade games.
ROM path: game ZIPs loaded from content directory.
system/fbneo/ used for hiscore.dat, samples, cheats, blend files, IPS patches.
need_fullpath=false, extensions=zip|7z, savestate=deterministic.
archive_prefix: fbneo
files:
- name: "hiscore.dat"
path: "fbneo/hiscore.dat"
required: false
note: "High score database, enables persistent high scores across all arcade games"
source_ref: "src/burn/hiscore.cpp:407"