mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-10 21:43:23 -05:00
107 lines
3.7 KiB
YAML
107 lines
3.7 KiB
YAML
emulator: Hurrican
|
|
type: standalone
|
|
core_classification: game_engine
|
|
source: "https://github.com/HurricanGame/Hurrican"
|
|
upstream: "https://github.com/HurricanGame/Hurrican"
|
|
profiled_date: "2026-10-04"
|
|
source_commit: "0d91d1f2d40f38d21e7f41afc01369ee55649fb6"
|
|
core_version: ~
|
|
display_name: "Hurrican"
|
|
cores: [hurrican]
|
|
systems: []
|
|
verification: existence
|
|
|
|
notes: |
|
|
Turrican-style platformer by Poke53280. The repository ships the game data
|
|
under Hurrican/data/ (textures, levels, music, sfx, shaders,
|
|
gamecontrollerdb.txt) and the language files under Hurrican/lang/.
|
|
|
|
main() (Hurrican/src/Main.cpp:342) sets two roots:
|
|
g_storage_ext: the read-only data root. Taken from --pathdata or -PD
|
|
(Hurrican/src/Main.cpp:227-241, 349-352), else from the compile-time
|
|
USE_STORAGE_PATH when that directory exists, else "."
|
|
(Hurrican/src/Main.cpp:354-366).
|
|
g_save_ext and g_config_ext: saves, high scores and Hurrican.cfg. Taken
|
|
from --pathsave or -PS, else XDG_DATA_HOME and XDG_CONFIG_HOME on
|
|
builds with USE_HOME_DIR, else "." (Hurrican/src/Main.cpp:370-385).
|
|
|
|
Files read under g_storage_ext:
|
|
lang/*.lng: Hurrican/src/Main.cpp:496-515, Hurrican/src/Texts.cpp:65
|
|
data/textures/: Hurrican/src/DX8Texture.cpp:204-211
|
|
data/levels/levellist.dat: Hurrican/src/Texts.cpp:127
|
|
data/levels/<name>: Hurrican/src/Tileengine.cpp:330
|
|
data/music/: Hurrican/src/DX8Sound.cpp:314
|
|
data/sfx/: Hurrican/src/DX8Sound.cpp:580
|
|
data/shaders/<glsl_version>/: Hurrican/src/DX8Graphics.cpp:393-428
|
|
data/gamecontrollerdb.txt: Hurrican/src/DX8Input.cpp:97-99
|
|
|
|
A texture, level, song or sample that cannot be found sets GameRunning to
|
|
false and the game quits. --custom <name> reads data/levels/<name>/ first
|
|
for levels, textures, custom.lng and levellist.dat.
|
|
|
|
files:
|
|
- name: "lang"
|
|
path: "lang"
|
|
category: game_data
|
|
description: "Language files (.lng)"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "Hurrican/src/Main.cpp:496-515, Hurrican/src/Texts.cpp:65"
|
|
note: >
|
|
GameInit lists the .lng files of lang/, then of the working directory,
|
|
and aborts when it finds none.
|
|
|
|
- name: "textures"
|
|
path: "data/textures"
|
|
category: game_data
|
|
description: "Textures (sprites, backgrounds, fonts)"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "Hurrican/src/DX8Texture.cpp:204-218"
|
|
note: >
|
|
An optional scalefactors.txt in the same directory is read by
|
|
ReadScaleFactorsFiles (Hurrican/src/DX8Texture.cpp:162-168).
|
|
|
|
- name: "levels"
|
|
path: "data/levels"
|
|
category: game_data
|
|
description: "Level files and levellist.dat"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "Hurrican/src/Tileengine.cpp:330-336, Hurrican/src/Texts.cpp:127-133"
|
|
|
|
- name: "shaders"
|
|
path: "data/shaders"
|
|
category: game_data
|
|
description: "GLSL shader sources, one subdirectory per GLSL version"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "Hurrican/src/DX8Graphics.cpp:393-428"
|
|
note: >
|
|
Loaded by the GL2 and GL3 renderers (GL2 is the build default); a GL1
|
|
build compiles this block out.
|
|
|
|
- name: "music"
|
|
path: "data/music"
|
|
category: game_data
|
|
description: "Music tracks"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "Hurrican/src/DX8Sound.cpp:314-320"
|
|
|
|
- name: "sfx"
|
|
path: "data/sfx"
|
|
category: game_data
|
|
description: "Sound effect samples"
|
|
required: true
|
|
bundled: true
|
|
source_ref: "Hurrican/src/DX8Sound.cpp:580-586"
|
|
|
|
- name: "gamecontrollerdb.txt"
|
|
path: "data/gamecontrollerdb.txt"
|
|
category: game_data
|
|
description: "SDL game controller mapping database"
|
|
required: false
|
|
bundled: true
|
|
source_ref: "Hurrican/src/DX8Input.cpp:97-99"
|