Files
libretro/emulators/jumpnbump.yml
T
Abdessamad Derraz e7aa9e870b fix: state libretro core versions from their code
Each libretro profile records version_basis and core_version is read
there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba
0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build
takes its version from git carry the nearest tag in describe form
(flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders
copied from .info files (Git, SVN) are replaced by the code's statement,
and a code that states none is null with kind none.
2026-10-27 19:21:27 +01:00

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YAML

emulator: Jump 'n Bump
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/jumpnbump-libretro"
upstream: "https://github.com/fabiangreffrath/jumpnbump"
profiled_date: "2026-03-24"
source_commit: "2cc840155ce4bf42b2e9e0ef3854b32d534e607e"
core_version: "0.1"
version_basis:
kind: file
path: "libretro.c"
pattern: 'info->library_version\s+=\s+"([^"]+)'
display_name: "Jump 'n Bump"
cores: [jumpnbump]
systems: []
notes: |
Libretro port of Jump 'n Bump, a multiplayer bunny-stomping platformer
originally by Brainchild Design (1998). Released as freeware under GPL.
The core loads a .dat archive file as content via retro_load_game().
All game resources (sprites, sounds, levels, fonts, music) are packed
inside the .dat file. No system directory files, BIOS, or firmware
required. The .dat file is built from the data/ directory by the
jnbpack tool in the upstream repo.
Extra levels are available from brainchilddesign.com as additional
.dat files.
files: []