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libretro/emulators/dice.yml
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Abdessamad Derraz 8458e92281 chore: advance 135 profile pins to upstream HEAD
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YAML

emulator: DICE
type: libretro
core_classification: community_fork
source: "https://github.com/mittonk/dice-libretro"
upstream: "https://sourceforge.net/projects/dice/"
profiled_date: "2026-03-23"
source_commit: "4b4596b8dd2252b9d08bd6aaa02afda4be834db3"
core_version: "v0.4.2"
display_name: "Arcade (DICE)"
cores:
- dice
systems:
- discrete-arcade
notes: |
Discrete Integrated Circuit Emulator. Emulates early arcade hardware built
from discrete logic components with no CPU. Libretro port by Ken Mitton,
based on upstream DICE by Adam B.
Games load as MAME-style ZIP archives matched by CRC32 per ROM chip
(chips/rom.cpp:41-218). ROM-less games (Pong, Breakout, etc.) use .dmy
dummy launcher files. The system directory is retrieved but never used
for file loading (libretro.cpp:60-62).
exclusion_note: >
The system directory is asked for and stored in retro_base_directory, which
is named in no other file of the tree and read nowhere: the answer is never
used (libretro.cpp:28,60-63).
files: []
analysis:
rom_loading:
method: "MAME-style ZIP, matched by CRC32 per RomDesc"
source_ref: "chips/rom.cpp:41-218"
zip_handling: "unzip library (unzip/), opened via libretro_zip_filename"
game_count: 21
rom_games: 10
romless_games: 11
filesystem_access: false
system_directory_used: false
bios_required: false