mirror of
https://github.com/Abdess/retroarch_system.git
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Every profile now has: - profiled_date: date of source code analysis - core_version: version from libretro-core-info .info files - display_name: human-readable name from .info files 260/260 profiles complete. 294/294 libretro cores covered. Standalone emulators (cemu, rpcs3, xemu, vita3k) versioned manually.
40 lines
1.4 KiB
YAML
40 lines
1.4 KiB
YAML
emulator: ONScripter
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type: libretro
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source: "https://github.com/iyzsong/onscripter-libretro"
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profiled_date: "2026-03-18"
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core_version: "0.3"
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display_name: "ONScripter"
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cores:
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- onscripter
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systems:
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- onscripter
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notes: |
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ONScripter is a clone of NScripter, a Japanese visual novel engine by
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Naoki Takahashi. The libretro port by iyzsong wraps the upstream engine
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(ogapee/onscripter, tag 20230825) with an SDL-to-libretro shim layer.
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No BIOS or system files are required. The .info file declares no
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firmware entries and the core never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
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Game content is loaded directly from the archive path containing the
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script file. The core opens txt, dat, ___, or ons script files via
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ONScripter::openScript() and reads all game assets (graphics, audio,
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fonts) from the same directory.
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The engine looks for a font file named default.ttf in the game
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directory. This is a per-game asset shipped with each visual novel,
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not a system-level file managed by RetroArch.
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Dependencies (bundled at build time via Guix): freetype, libjpeg,
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libogg, libvorbis, libmad, bzip2, SDL (shimmed to libretro).
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The core is marked is_experimental = true. It does not support
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save states (retro_serialize_size returns 0).
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Supported script formats: .txt, .dat, .___, .ons
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needs_fullpath = true, block_extract = false.
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files: []
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