Files
libretro/emulators/fbneo_cps12.yml
T
Abdessamad Derraz b3b3880c19 chore: say which repository each source_ref cites
Profiles that read two repositories, a libretro port and its upstream,
now prefix each citation with source or upstream, decided by which tree
carries the cited value at its pin. The emulator pages use the word to
tell libretro glue, emulator code as the port carries it, and the
upstream emulator apart.
2026-10-20 09:23:41 +02:00

44 lines
1.4 KiB
YAML

emulator: "FinalBurn Neo (CPS-1/CPS-2)"
type: libretro
core_classification: official_port
source: "https://github.com/libretro/FBNeo"
upstream: "https://github.com/finalburnneo/FBNeo"
profiled_date: "2026-03-23"
source_commit: "63c4190785cadd5ff84483399375871ed6e98754"
core_version: "v1.0.0.2"
display_name: "Arcade (FinalBurn Neo) (CPS-1 / CPS-2)"
cores:
- fbneo_cps12
systems:
- cps1
- cps2
notes: |
CPS-1/CPS-2 subset of FinalBurn Neo, current codebase (not frozen).
Exists for platforms that cannot run the full FBNeo core.
CPS-1 and CPS-2 have no system BIOS. Each game ROM set is self-contained:
68000 program + Z80 sound + GFX + QSound samples (CPS-2).
Zero BRF_BIOS entries in d_cps1.cpp and d_cps2.cpp. QSound emulated in
software (qs_c.cpp:QscInit, panning table). No DSP ROM needed.
Board PLDs (buf1, ioa1, prg1/prg2, rom1, sou1) are BRF_OPT: GAL/PAL
dumps for hardware preservation, never loaded by the emulator.
hiscore.dat enables persistent high scores across all arcade games.
ROM path: game ZIPs loaded from content directory.
system/fbneo/ used for hiscore.dat, samples, cheats, blend files, IPS patches.
need_fullpath=false, extensions=zip|7z, savestate=deterministic.
archive_prefix: fbneo
files:
- name: "hiscore.dat"
path: "fbneo/hiscore.dat"
required: false
note: "High score database, enables persistent high scores across all arcade games"
source_ref: "source src/burn/hiscore.cpp:407"