Files
libretro/emulators/dolphin.yml
Abdessamad Derraz 58f3006d20 docs: add core_version, display_name to all 260 emulator profiles
Every profile now has:
- profiled_date: date of source code analysis
- core_version: version from libretro-core-info .info files
- display_name: human-readable name from .info files

260/260 profiles complete. 294/294 libretro cores covered.
Standalone emulators (cemu, rpcs3, xemu, vita3k) versioned manually.
2026-03-18 05:20:05 +01:00

186 lines
8.0 KiB
YAML

emulator: Dolphin
type: standalone + libretro
source: "https://github.com/dolphin-emu/dolphin"
profiled_date: "2026-03-18"
core_version: "Git"
display_name: "Nintendo - GameCube / Wii (Dolphin)"
systems: [nintendo-gamecube, nintendo-wii]
# Dolphin has HLE for most system functions, so real BIOS/firmware files
# are optional but improve accuracy. DSP ROMs are the most commonly needed.
# File paths are relative to Dolphin User directory:
# Standalone: User/GC/ and User/Wii/
# Libretro (RetroArch): system/dolphin-emu/GC/ and system/dolphin-emu/Wii/
files:
# -- GameCube IPL (Boot ROM) --
# Region-specific, placed in GC/<region>/IPL.bin
# Regions: USA, EUR, JAP (legacy), JPN, DEV
- name: "IPL.bin"
path: "GC/USA/IPL.bin"
size: 2097152 # 0x200000 (2 MB)
required: false
note: "GameCube NTSC-U boot ROM. HLE available but real IPL needed for GC menu boot and accurate fonts"
source_ref: "Source/Core/Common/CommonPaths.h:139, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:108"
- name: "IPL.bin"
path: "GC/EUR/IPL.bin"
size: 2097152
required: false
note: "GameCube PAL boot ROM"
source_ref: "Source/Core/Core/Config/MainSettings.cpp:744-750"
- name: "IPL.bin"
path: "GC/JAP/IPL.bin"
size: 2097152
required: false
note: "GameCube NTSC-J boot ROM"
source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:185"
# -- DSP ROMs --
# Used by DSP LLE (low-level emulation) for accurate audio
# Dolphin ships a free replacement ROM, but dumps from real hardware are more accurate
# Searched in: User/GC/ then Sys/GC/
- name: "dsp_rom.bin"
path: "GC/dsp_rom.bin"
size: 8192 # 0x2000 (DSP_IROM_BYTE_SIZE)
required: false
note: "DSP instruction ROM for LLE audio. Free replacement included with Dolphin, real dump improves accuracy"
known_hash_adler32: "0x66f334fe" # official Nintendo ROM
source_ref: "Source/Core/Common/CommonPaths.h:136, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:106-117"
- name: "dsp_coef.bin"
path: "GC/dsp_coef.bin"
size: 4096 # 0x1000 (DSP_COEF_BYTE_SIZE)
required: false
note: "DSP coefficient ROM for LLE audio and HLE polyphase resampling. Free replacement included"
known_hash_adler32: "0xf3b93527" # official Nintendo ROM
source_ref: "Source/Core/Common/CommonPaths.h:137, Source/Core/Core/DSP/DSPCore.cpp:32-33, Source/Core/Core/HW/DSPHLE/UCodes/AX.cpp:55-62"
# -- GameCube Fonts --
# Bundled free alternatives exist but have padding differences causing misplaced text
# If IPL dump is present, fonts are extracted from it instead
# Searched in: Sys/GC/
- name: "font_western.bin"
path: "GC/font_western.bin"
size: 9589 # 0x2575
required: false
note: "Windows-1252 font for GC/Wii text rendering. Free alternative bundled, real one from IPL dump preferred"
source_ref: "Source/Core/Common/CommonPaths.h:133, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:130,202-239"
- name: "font_japanese.bin"
path: "GC/font_japanese.bin"
size: 303693 # 0x4A24D
required: false
note: "Shift-JIS font for Japanese text. Free alternative bundled, real one from IPL dump preferred"
source_ref: "Source/Core/Common/CommonPaths.h:134, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:129,234"
# -- GBA BIOS (for GC-GBA link) --
# Used by integrated mGBA core for GameCube-GBA connectivity
- name: "gba_bios.bin"
path: "GBA/gba_bios.bin"
required: false
note: "GBA BIOS for GC-GBA link feature (uses integrated mGBA). Path configurable in settings"
source_ref: "Source/Core/Common/CommonPaths.h:145, Source/Core/Core/HW/GBACore.cpp:346-363"
# -- Wii System Files --
# These are generated/managed by Dolphin's Wii NAND emulation
# Not typically user-supplied, but listed for completeness
- name: "SYSCONF"
path: "Wii/shared2/sys/SYSCONF"
required: false
note: "Wii system configuration. Auto-generated by Dolphin, can be imported from NAND backup"
source_ref: "Source/Core/Common/CommonPaths.h:118, Source/Core/Common/FileUtil.cpp:900"
- name: "setting.txt"
path: "Wii/title/00000001/00000002/data/setting.txt"
size: 256
required: false
note: "Wii region/language settings. Auto-generated by Dolphin during Wii boot emulation"
source_ref: "Source/Core/Common/CommonPaths.h:153, Source/Core/Core/Boot/Boot_BS2Emu.cpp:384-460"
# -- Wii NAND Backup (BootMii) --
- name: "nand.bin"
path: null # user-selected via file dialog
required: false
note: "BootMii NAND backup. Can be imported to populate Wii NAND with channels, saves, system menu"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:26-39,42-89"
- name: "keys.bin"
path: null # user-selected, or appended to nand.bin
size: 1024 # 0x400 (NAND_KEYS_SIZE)
required: false
note: "OTP/SEEPROM dump (Wii encryption keys). Needed if not appended to nand.bin for NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:19,76-88, Source/Core/DiscIO/NANDImporter.h:28"
# -- Wii SD Card Image --
- name: "WiiSD.raw"
path: "Load/WiiSD.raw"
required: false
note: "Virtual SD card image for Wii homebrew. Auto-created by Dolphin, supports SD/SDHC up to 4GB"
source_ref: "Source/Core/Common/CommonPaths.h:150"
# -- Gecko Code Handler --
- name: "codehandler.bin"
path: null # in Sys directory, shipped with Dolphin
required: false
note: "Gecko/Ocarina cheat code handler. Shipped with Dolphin in Sys/, not user-supplied"
source_ref: "Source/Core/Common/CommonPaths.h:155, Source/Core/Core/GeckoCode.cpp:120"
# -- Wii System Menu (WAD) --
- name: "Wii System Menu"
path: null # installed to NAND via WAD import
required: false
note: "Wii System Menu WAD. Installed to NAND via Tools > Install WAD, needed for Wii Menu boot"
source_ref: "Source/Core/DolphinQt/MainWindow.cpp:1581-1583, Source/Core/DolphinQt/MenuBar.cpp:1174-1188"
# -- NAND Certificates (auto-extracted) --
- name: "clientca.pem"
path: "Wii/clientca.pem"
required: false
note: "SSL client certificate. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:201-285"
- name: "clientcakey.pem"
path: "Wii/clientcakey.pem"
required: false
note: "SSL client private key. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:237"
- name: "rootca.pem"
path: "Wii/rootca.pem"
required: false
note: "SSL root CA certificate. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:238"
notes:
hle_available: true
hle_note: >
Dolphin provides HLE for GameCube IPL (boot ROM), DSP, and Wii system functions.
No BIOS files are strictly required for most games. DSP ROMs (dsp_rom.bin + dsp_coef.bin)
are the most impactful optional files - Dolphin ships free replacements but real dumps
from hardware provide better audio accuracy in some titles.
ipl_regions: ["USA", "EUR", "JAP", "JPN", "DEV"]
ipl_region_note: >
IPL.bin is region-specific, placed in GC/<REGION>/IPL.bin.
JAP is the legacy directory name, JPN is the modern default.
DEV is for development/debug units.
dsp_rom_note: >
DSP ROMs are verified at load time via Adler32 hash.
Official Nintendo hashes: irom=0x66f334fe, drom=0xf3b93527.
Multiple free replacement versions exist (v0.1 through v0.4).
font_note: >
Fonts can come from three sources: real IPL dump (preferred), standalone font files
in Sys/GC/, or bundled free alternatives. The free fonts have different padding that
causes text positioning issues in some games.
libretro_note: >
No official libretro core exists in the main Dolphin repo.
Third-party libretro cores (dolphin_libretro) use the same file paths
under RetroArch system/dolphin-emu/.
nand_note: >
Wii NAND content (channels, saves, system menu) is managed by Dolphin internally.
Users can import a BootMii NAND backup (nand.bin + optional keys.bin) to populate it.
Most Wii games do not require a real NAND dump.