Files
libretro/emulators/supermariowar.yml
T
Abdessamad Derraz 1537a44fa7 chore: hold the supermariowar pin on emuelec
supermariowar runs only on EmuELEC, which builds ed60ed45.
2026-10-23 16:10:31 +02:00

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2.0 KiB
YAML

emulator: "Super Mario War"
type: standalone
core_classification: game_engine
source: "https://github.com/mmatyas/supermariowar"
profiled_date: "2026-10-22"
source_commit: "ed60ed45e296ff88a8883cbc51f5bf5aed880636"
pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/supermariowar/package.mk:5). Later commits are not part of that build."
core_version: "2.0.0"
display_name: "Super Mario War (smw)"
cores:
- "smw"
systems: [super-mario-war]
notes: |
The open source continuation of the Super Mario War fan game. The code and
the game data live in two repositories: the engine reads graphics, sounds,
music, maps, worlds and tours from a data directory, ./data beside the
executable unless --datadir names another. A graphics or sound file missing
from the selected pack falls back to the Classic pack, and missing menu fonts
or start graphics stop the game at its splash screen.
ref: src/common/global.cpp:24-29, src/smw/main.cpp:295-296,
src/common/path.cpp:148-206, src/smw/GSSplashScreen.cpp:53-80
EmuELEC builds this revision with a patch moving the configuration to
/emuelec/configs/smw. Its run_smw.sh fetches mmatyas/supermariowar-data at
da13a367 into /storage/roms/ports/smw/data on first start, when
worlds/Big JM_Mixed River.txt is absent, and passes that directory as
--datadir.
ref: EmuELEC packages/sx05re/emuelec-ports/supermariowar/package.mk:4-5,
EmuELEC packages/sx05re/emuelec-ports/supermariowar/scripts/run_smw.sh:10-14,25-43
files:
- name: "Super Mario War data"
path: "data/"
type: directory
category: game_data
system: super-mario-war
required: true
installed_on: [emuelec]
description: "Game data tree (mmatyas/supermariowar-data)"
note: "gfx/packs/menu/menu_font_small.png, menu_font_large.png, menu_background.png, menu_smw.png and menu_version.png are checked at the splash screen and stop the game when missing."
source_ref: "src/common/global.cpp:24-29, src/smw/GSSplashScreen.cpp:53-80"