mirror of
https://github.com/Abdess/retroarch_system.git
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Each standalone profile records where its version is read: the source at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package), or, where no reading can be made, kind unverified with the reason: a host the tools cannot read, a forge gone or not answering, no build recorded as read, a pin on another branch. Those keep their value, unconfirmed.
104 lines
4.5 KiB
YAML
104 lines
4.5 KiB
YAML
emulator: Cxbx-Reloaded (31ff15b)
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type: standalone
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core_classification: frozen_snapshot
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source: "https://github.com/Cxbx-Reloaded/Cxbx-Reloaded"
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profiled_date: "2026-10-20"
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source_commit: "31ff15ba1d91a9a00221546c665efb133889f53a"
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core_version: "CI-31ff15b"
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version_basis:
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kind: tag
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tag: "CI-31ff15b"
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distance: 0
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display_name: "Microsoft - Xbox / Sega Chihiro (Cxbx-Reloaded 31ff15b)"
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cores:
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- chihiro
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systems:
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- sega-chihiro
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- microsoft-xbox
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mode: standalone
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notes: |
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The Cxbx-Reloaded build RetroBat installs as its "chihiro" emulator
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(chihiro.7z sha256
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bff3c1c75a1ccaa3019ee628172f8ebca21795d770d46d206090b36043e85c71). Its
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cxbx.exe, cxbxr-emu.dll and cxbxr-ldr.exe all carry the version string
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"31ff15b (Dec 21 2023)", the merge of pull request 2440 on the develop
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branch. RetroBat launches it from emulators\chihiro with /load and the XBE,
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or the default.xbe of a title directory.
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ref: emulatorLauncher Generators/Cxbx.Generator.cs:99-110, 122-243
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At this revision the Chihiro support sits behind CHIHIRO_WORK, which no
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project file defines, so the release build has none of it: no JVS base
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board, no boot.id detection, no media board ROM extraction, and an XBE
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detected as Chihiro ends the run with "Emulating Chihiro mode does not work
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yet". The binary holds that message and none of the media board or base
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board file names the later builds read. Titles run here only as Xbox or
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debug XBEs.
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ref: src/core/kernel/init/CxbxKrnl.cpp:573-639, 668-699, 721-731
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The kernel is reimplemented and XBE code executes natively, so no flash ROM
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or MCPX image is read. Every path below is relative to the data directory.
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RetroBat's settings.ini template sets DataStorageToggle to 1, the folder
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holding cxbx.exe. EmuDisk and EmuMu are created under it at startup, and
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the hard disk partitions inside EmuDisk are created and formatted by the
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emulator.
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ref: src/common/Settings.cpp:880-915, src/common/FilePaths.cpp:82-109
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The media board names Chihiro\fpr21042_m29w160et.bin and
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Chihiro\SEGABOOT_MBROM0.XBE / SEGABOOT_MBROM1.XBE stay in the file layer,
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reached on a reboot to firmware when the system is Chihiro or when a title
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opens the mbrom0: or mbrom1: devices. Neither happens once Chihiro mode is
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refused, so they are not listed.
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ref: src/core/kernel/support/EmuFile.cpp:355-357, 555-566,
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src/core/kernel/exports/EmuKrnlHal.cpp:546-556
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files:
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- name: EEPROM.bin
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path: "EEPROM.bin"
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system: microsoft-xbox
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required: false
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has_builtin: true
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size: 256
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validation: [size]
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description: "Xbox EEPROM image"
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note: >-
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Opened at startup and mapped read/write, created and filled with
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defaults when absent. A file that is not 256 bytes ends the run. Section
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CRCs are recomputed on every load, the hard disk key and game region are
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taken from it, and the stored checksum is compared with the HMAC of the
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confounder and hard disk key keyed with the EEPROM key of keys.bin. A
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mismatch only logs a warning and sets the LED sequence.
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source_ref: "src/common/EmuEEPROM.cpp:93-193, src/common/FilePaths.cpp:106, src/core/kernel/init/CxbxKrnl.cpp:1080"
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- name: keys.bin
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path: "keys.bin"
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system: microsoft-xbox
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required: false
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size: 32
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validation: [size]
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description: "Xbox EEPROM and certificate keys"
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note: >-
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Two 16 byte keys, the EEPROM key then the certificate key, as written by
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dump-xbox. Any other length is refused with a warning, and an absent
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file only costs reading save data from a real console.
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source_ref: "src/common/FilePaths.cpp:111-144, src/core/kernel/init/CxbxKrnl.cpp:1078"
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- name: xboxdash.xbe
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path: "EmuDisk/Partition2/xboxdash.xbe"
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system: microsoft-xbox
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required: false
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description: "Xbox dashboard executable"
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note: >-
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Launched when a title reboots with an empty launch path and by the Open
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Dashboard menu entry. When it is missing the console's unrecoverable
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error screen is shown. Titles run without it.
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source_ref: "src/core/kernel/exports/EmuKrnlHal.cpp:546-556, src/gui/WndMain.cpp:2107-2112, src/common/xbe/Xbe.cpp:62-96"
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exclusion_note: >
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ntdll.dll and the XInput libraries tried in turn (xinput1_4, xinput1_3,
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xinput9_1_0) are Windows components, and cxbxr-emu.dll is the emulator's own
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build output. Partition0.bin to Partition7.bin under EmuDisk are created and
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formatted by the emulator. default.xbe belongs to the title.
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ref: src/common/input/XInputPad.cpp:100-120,
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src/core/kernel/support/EmuFile.cpp:228-246
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